Wwise SDK 2019.1.11
_ak_communication_8h_source
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AkCommunication.h
44 /// Platform-independent initialization settings of communication module between the Wwise sound engine
56 AkThreadProperties threadProperties; ///< Communication & Connection threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL)
108 /// If set to false, the game should load/initialize the console's communication library prior to calling this function.
110 /// Some consoles have critical requirements for initialization, see \ref initialization_comm_console_lib
126 /// Initializes the communication module. When this is called, and AK::SoundEngine::RenderAudio()
Definition: AkPlatformFuncs.h:49
char szAppNetworkName[AK_COMM_SETTINGS_MAX_STRING_SIZE]
Definition: AkCommunication.h:115
AKSOUNDENGINE_API AKRESULT Reset()
AKSOUNDENGINE_API AKRESULT Init(const AkCommSettings &in_settings)
AKSOUNDENGINE_API AkInt32 GetLastError()
AKSOUNDENGINE_API const AkCommSettings & GetCurrentSettings()
AKSOUNDENGINE_API void Term()
AKSOUNDENGINE_API void GetDefaultInitSettings(AkCommSettings &out_settings)
AkUInt16 uDiscoveryBroadcast
Definition: AkCommunication.h:89
Definition: AkCommunication.h:69
Definition: AkCommunication.h:49
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