Version
Wwise SDK 2019.1.11
|
◆ Seek()
This method is called to tell the source to seek to an arbitrary sample. This will typically be called when the game calls AK::SoundEngine::SeekOnEvent() where the event plays a sound that wraps this source plug-in. If the plug-in does not handle seeks, it should return AK_Success. If it returns AK_Fail, it will be terminated by the sound engine.
Definition at line 1070 of file IAkPlugin.h. |
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