Version

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Wwise SDK 2019.1.11
ak.soundengine.setObjectObstructionAndOcclusion

Set a game object's obstruction and occlusion levels. This function is used to affect how an object should be heard by a specific listener. See AK::SoundEngine::SetObjectObstructionAndOcclusion.

Arguments

Name Type Description
listener * integer Listener game object ID
A game object ID, unsigned integer 64-bit.
Range: [0,18446744073709551615]
obstructionLevel * number ObstructionLevel: [0.0f..1.0f].
emitter * integer Emitter game object ID.
A game object ID, unsigned integer 64-bit.
Range: [0,18446744073709551615]
occlusionLevel * number OcclusionLevel: [0.0f..1.0f].

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.


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