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Wwise SDK 2019.1.11
AkPS4SoundEngine.h
1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Version: <VERSION> Build: <BUILDNUMBER>
25  Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
26 *******************************************************************************/
27 
28 /// \file
29 /// Main Sound Engine interface, PS4 specific.
30 
31 #pragma once
32 
33 #include <AK/SoundEngine/Common/AkTypes.h>
34 #include <AK/Tools/Common/AkPlatformFuncs.h>
35 
36 /// Platform specific initialization settings
37 /// \sa AK::SoundEngine::Init
38 /// \sa AK::SoundEngine::GetDefaultPlatformInitSettings
39 /// - \ref soundengine_initialization_advanced_soundengine_using_memory_threshold
41 {
42  // Threading model.
43  AkThreadProperties threadLEngine; ///< Lower engine threading properties
44  AkThreadProperties threadOutputMgr; ///< Ouput thread threading properties
45  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
46  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build.
47 
48  // Memory.
49  AkUInt32 uLEngineDefaultPoolSize;///< Lower Engine default memory pool size
50  AkReal32 fLEngineDefaultPoolRatioThreshold; ///< 0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. \ref soundengine_initialization_advanced_soundengine_using_memory_threshold
51 
52  // (SCE_AJM_JOB_INITIALIZE_SIZE*MAX_INIT_SOUND_PER_FRAME) + (SCE_AJM_JOB_RUN_SPLIT_SIZE(4)*MAX_BANK_SRC + (SCE_AJM_JOB_RUN_SPLIT_SIZE(5)*MAX_FILE_SRC
53  AkUInt32 uLEngineAcpBatchBufferSize; ///< Lower Engine default memory pool size
54  bool bHwCodecLowLatencyMode; ///< Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result.
55 
56  // Voices.
57  AkUInt16 uNumRefillsInVoice; ///< Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4.
58 
59  bool bStrictAtrac9Aligment; ///< Forces checks for ATRAC9 alignment in banks.
60 };
61 
62 namespace AK
63 {
64  /// Returns the PS4 output port handle being used by the Wwise SoundEngine for the output matching
65  /// the provided OutputDeviceId. This should be called only once the SoundEngine has been successfully
66  /// initialized, otherwise the function will return an invalid value (-1). Invalid values will also
67  /// be returned if the OutputDeviceId matches a device that is not an output for the Default, DVR,
68  /// Communication, Personal, Pad_output, or Aux devices.
69  ///
70  /// Use <tt>AK::SoundEngine::RegisterAudioDeviceStatusCallback()</tt> to get notified when devices are created/destructed.
71  ///
72  /// \return the current PS4 main output port handle or -1.
73 
74  extern int GetPS4OutputHandle(AkOutputDeviceID deviceId = 0);
75 };
Audiokinetic namespace.
bool bStrictAtrac9Aligment
Forces checks for ATRAC9 alignment in banks.
Definition: AkPS4SoundEngine.h:59
AkThreadProperties threadMonitor
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL)....
AkThreadProperties threadLEngine
Lower engine threading properties.
AkUInt16 uNumRefillsInVoice
Number of refill buffers in voice buffer. Defaults to 4.
AkUInt32 uLEngineDefaultPoolSize
Lower Engine default memory pool size.
AkReal32 fLEngineDefaultPoolRatioThreshold
0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memo...
AkThreadProperties threadOutputMgr
Ouput thread threading properties.
AkUInt32 uLEngineAcpBatchBufferSize
Lower Engine default memory pool size.
Definition: AkPS4SoundEngine.h:53
bool bHwCodecLowLatencyMode
Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the begin...
Definition: AkPS4SoundEngine.h:54
int GetPS4OutputHandle(AkOutputDeviceID deviceId=0)
AkThreadProperties threadBankManager
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)

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