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Wwise Unity Integration Documentation
Using AkState from the Inspector
  • Trigger On: Provides a list of Unity events that can trigger your State. You can choose more than one Unity event, in which case the field will display as "Mixed…". You are not limited to those events. You can trigger a State at any time by calling AkSoundEngine.SetState anywhere in your code. You can also code your own triggers, so they appear in the list for your co-workers. See Adding New Triggers for Wwise Events.
  • Name: Click to select the State from those already defined in WwiseProject > States in the Wwise Picker. To add a new State, you can click the Create new 'State' button within the Wwise Project Explorer's Game Syncs tab.
See also

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