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Wwise Unity Integration Documentation
Using AkSurfaceReflector from the Inspector

This component sends geometry to Spatial Audio. This can be used for diffraction of sound propagation and, if you have the Wwise Reflect plug-in, for simluating early reflections.

  • Acoustic Texture Click to select the Acoustic Texture from those already defined in WwiseProject > VirtualAcoustics in the Wwise Picker. To add a new Acoustic Texture, you can click the Create new 'Acoustic Texture' button within the Wwise Project Explorer's ShareSets tab, after selecting the Textures folder within Virtual Acoustics.
  • Enable Diffraction Sets geometric diffraction for this mesh.
  • Enable Diffraction On Boundary Edges Sets geometric diffraction on boundary edges for this mesh. Boundary edges are edges that connect to only one triangle.
  • Associated Room Click the selector button to prompt the Select AkRoom dialog where you can choose from the scene's room game objects.
See also

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