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Defining Transitions for all States in a State Group

You can define a single transition time that will be used between all States within a State Group.

To define the transition time between States in a selected State Group:

  1. In the Project Explorer, switch to the Game Syncs tab.

  2. In the States section, double-click a State Group to load it into the Property Editor.

  3. In the default transition time field, define a transition time for all the States in the selected State Group.

[Note] Note

The default transition time is used when no custom transition time has been defined.


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