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Wwise SDK 2019.2.10
AkSimd.h
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27 
28 // AkSimd.h
29 
30 /// \file
31 /// AKSIMD - Generic (no SIMD support) implementation
32 
33 #ifndef _AKSIMD_GENERIC_H_
34 #define _AKSIMD_GENERIC_H_
35 
36 #include <math.h>
37 #include <string.h>
40 
41 ////////////////////////////////////////////////////////////////////////
42 /// @name AKSIMD types
43 //@{
44 typedef AkInt32 AKSIMD_I32; ///< 32-bit signed integer
45 typedef struct { AkInt32 m_data[4]; } AKSIMD_V4I32; ///< Vector of 4 32-bit signed integers
46 typedef struct { AkUInt32 m_data[4]; } AKSIMD_V4UI32; ///< Vector of 4 32-bit signed integers
47 typedef AkReal32 AKSIMD_F32; ///< 32-bit float
48 typedef struct { AkReal32 m_data[2]; } AKSIMD_V2F32; ///< Vector of 2 32-bit floats
49 typedef struct { AkReal32 m_data[4]; } AKSIMD_V4F32; ///< Vector of 4 32-bit floats
50 typedef AKSIMD_V4UI32 AKSIMD_V4COND; ///< Vector of 4 comparison results
51 
52 #pragma pack(push,1)
53 typedef struct { AkInt32 m_data[4]; } AKSIMD_V4I32_UNALIGNED; ///< Unaligned Vector of 4 32-bit signed integers
54 typedef struct { AkUInt32 m_data[4]; } AKSIMD_V4UI32_UNALIGNED; ///< Unaligned Vector of 4 32-bit signed integers
55 typedef struct { AkReal32 m_data[2]; } AKSIMD_V2F32_UNALIGNED; ///< Unaligned Vector of 2 32-bit floats
56 typedef struct { AkReal32 m_data[4]; } AKSIMD_V4F32_UNALIGNED; ///< Unaligned Vector of 4 32-bit floats
57 #pragma pack(pop)
58 
59 //@}
60 ////////////////////////////////////////////////////////////////////////
61 
62 ////////////////////////////////////////////////////////////////////////
63 /// @name Platform specific defines for prefetching
64 //@{
65 
66 #define AKSIMD_ARCHCACHELINESIZE (32) ///< Assumed cache line width for architectures on this platform
67 #define AKSIMD_ARCHMAXPREFETCHSIZE (512) ///< Use this to control how much prefetching maximum is desirable (assuming 8-way cache)
68 /// Cross-platform memory prefetch of effective address assuming non-temporal data
69 #define AKSIMD_PREFETCHMEMORY( __offset__, __add__ )
70 
71 //@}
72 ////////////////////////////////////////////////////////////////////////
73 
74 #ifndef AKSIMD_GETELEMENT_V4F32
75 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).m_data[(__num__)]
76 #endif
77 
78 #ifndef AKSIMD_GETELEMENT_V2F32
79 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).m_data[(__num__)]
80 #endif
81 
82 #ifndef AKSIMD_GETELEMENT_V4I32
83 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).m_data[(__num__)]
84 #endif
85 
86 ////////////////////////////////////////////////////////////////////////
87 /// @name Platform specific memory size alignment for allocation purposes
88 //@{
89 #define AKSIMD_ALIGNSIZE( __Size__ ) (((__Size__) + 15) & ~15)
90 //@}
91 ////////////////////////////////////////////////////////////////////////
92 
93 ////////////////////////////////////////////////////////////////////////
94 /// @name AKSIMD loading / setting
95 //@{
96 #define AKSIMD_LOADU_V4I32( in_pData ) (*(in_pData))
97 
98 #define AKSIMD_LOADU_V4F32( in_pValue ) (*(AKSIMD_V4F32*)(in_pValue))
99 
100 #define AKSIMD_LOAD_V4F32( in_pValue ) (*(AKSIMD_V4F32*)(in_pValue))
101 
103 {
104  AKSIMD_V4F32 vector;
105  vector.m_data[0] = in_value;
106  vector.m_data[1] = in_value;
107  vector.m_data[2] = in_value;
108  vector.m_data[3] = in_value;
109 
110  return vector;
111 }
112 
113 // _mm_set_ps1
115 {
116  AKSIMD_V4F32 vector;
117  vector.m_data[0] = in_value;
118  vector.m_data[1] = in_value;
119  vector.m_data[2] = in_value;
120  vector.m_data[3] = in_value;
121 
122  return vector;
123 }
124 
125 
127 {
128  AKSIMD_V2F32 vector;
129  vector.m_data[0] = in_value;
130  vector.m_data[1] = in_value;
131 
132  return vector;
133 }
134 
135 // _mm_setzero_ps()
137 {
138  AKSIMD_V4F32 vector;
139  vector.m_data[0] = 0.f;
140  vector.m_data[1] = 0.f;
141  vector.m_data[2] = 0.f;
142  vector.m_data[3] = 0.f;
143 
144  return vector;
145 }
146 
148 {
149  AKSIMD_V2F32 vector;
150  vector.m_data[0] = 0.f;
151  vector.m_data[1] = 0.f;
152 
153  return vector;
154 }
155 // _mm_setzero_si128()
157 {
158  AKSIMD_V4I32 vector;
159  vector.m_data[0] = 0;
160  vector.m_data[1] = 0;
161  vector.m_data[2] = 0;
162  vector.m_data[3] = 0;
163 
164  return vector;
165 }
166 
167 
168 /// Loads a single-precision, floating-point value into the low word
169 /// and clears the upper three words.
170 /// r0 := *p; r1 := 0.0 ; r2 := 0.0 ; r3 := 0.0 (see _mm_load_ss)
172 {
173  AKSIMD_V4F32 vector;
174  vector.m_data[0] = *in_pData;
175  vector.m_data[1] = 0.f;
176  vector.m_data[2] = 0.f;
177  vector.m_data[3] = 0.f;
178 
179  return vector;
180 }
181 
182 //@}
183 ////////////////////////////////////////////////////////////////////////
184 
185 ////////////////////////////////////////////////////////////////////////
186 /// @name AKSIMD storing
187 //@{
188 
189 // _mm_storeu_ps -- The address does not need to be 16-byte aligned.
190 #define AKSIMD_STOREU_V4F32( in_pTo, in_vec ) (*(AKSIMD_V4F32*)(in_pTo)) = (in_vec)
191 
192 // _mm_store_ps -- The address must be 16-byte aligned.
193 // ????? _mm_storeu_ps vs _mm_store_ps ?????
194 #define AKSIMD_STORE_V4F32( __addr__, __vName__ ) AKSIMD_STOREU_V4F32(__addr__, __vName__)
195 
196 // _mm_storeu_si128
197 #define AKSIMD_STOREU_V4I32( in_pTo, in_vec ) (*(AKSIMD_V4I32*)(in_pTo)) = (in_vec)
198 
199 /// Stores the lower single-precision, floating-point value.
200 /// *p := a0 (see _mm_store_ss)
202 {
203  ((AKSIMD_V4F32*)in_pTo)->m_data[0] = in_vec.m_data[0];
204 }
205 
206 //@}
207 ////////////////////////////////////////////////////////////////////////
208 
209 ////////////////////////////////////////////////////////////////////////
210 /// @name AKSIMD conversion
211 //@{
212 
213 // _mm_cvtepi32_ps
215 {
216  AKSIMD_V4F32 vector;
217  vector.m_data[0] = (AkReal32)in_from.m_data[0];
218  vector.m_data[1] = (AkReal32)in_from.m_data[1];
219  vector.m_data[2] = (AkReal32)in_from.m_data[2];
220  vector.m_data[3] = (AkReal32)in_from.m_data[3];
221 
222  return vector;
223 }
224 // _mm_cvtps_epi32
226 {
227  AKSIMD_V4I32 vector;
228  vector.m_data[0] = (AkInt32)in_from.m_data[0];
229  vector.m_data[1] = (AkInt32)in_from.m_data[1];
230  vector.m_data[2] = (AkInt32)in_from.m_data[2];
231  vector.m_data[3] = (AkInt32)in_from.m_data[3];
232 
233  return vector;
234 }
235 
236 //@}
237 ////////////////////////////////////////////////////////////////////////
238 
239 ////////////////////////////////////////////////////////////////////////
240 /// @name AKSIMD logical operations
241 //@{
242 
243 // _mm_and_si128
245 {
246  AKSIMD_V4I32 vector;
247  vector.m_data[0] = in_vec1.m_data[0] & in_vec2.m_data[0];
248  vector.m_data[1] = in_vec1.m_data[1] & in_vec2.m_data[1];
249  vector.m_data[2] = in_vec1.m_data[2] & in_vec2.m_data[2];
250  vector.m_data[3] = in_vec1.m_data[3] & in_vec2.m_data[3];
251 
252  return vector;
253 }
254 
255 /// Compares the 8 signed 16-bit integers in a and the 8 signed
256 /// 16-bit integers in b for greater than (see _mm_cmpgt_epi16)
258 {
259  AKSIMD_V4I32 vector;
260 
261  AkInt16 *pVec1,*pVec2,*pVec3;
262  pVec1 = (AkInt16*)&in_vec1;
263  pVec2 = (AkInt16*)&in_vec2;
264  pVec3 = (AkInt16*)&vector;
265 
266  pVec3[0] = (pVec1[0] > pVec2[0]) ? 0xffff : 0x0;
267  pVec3[1] = (pVec1[1] > pVec2[1]) ? 0xffff : 0x0;
268  pVec3[2] = (pVec1[2] > pVec2[2]) ? 0xffff : 0x0;
269  pVec3[3] = (pVec1[3] > pVec2[3]) ? 0xffff : 0x0;
270  pVec3[4] = (pVec1[4] > pVec2[4]) ? 0xffff : 0x0;
271  pVec3[5] = (pVec1[5] > pVec2[5]) ? 0xffff : 0x0;
272  pVec3[6] = (pVec1[6] > pVec2[6]) ? 0xffff : 0x0;
273  pVec3[7] = (pVec1[7] > pVec2[7]) ? 0xffff : 0x0;
274 
275  return vector;
276 }
277 
278 /// Compares for less than or equal (see _mm_cmple_ps)
280 {
281  AKSIMD_V4UI32 vector;
282 
283  vector.m_data[0] = (in_vec1.m_data[0] <= in_vec2.m_data[0]) ? 0xffffffff : 0x0;
284  vector.m_data[1] = (in_vec1.m_data[1] <= in_vec2.m_data[1]) ? 0xffffffff : 0x0;
285  vector.m_data[2] = (in_vec1.m_data[2] <= in_vec2.m_data[2]) ? 0xffffffff : 0x0;
286  vector.m_data[3] = (in_vec1.m_data[3] <= in_vec2.m_data[3]) ? 0xffffffff : 0x0;
287 
288  return vector;
289 }
290 
292 {
293  AKSIMD_V4F32 vector;
294 
295  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] >= in_vec2.m_data[0]) ? 0xffffffff : 0x0);
296  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] >= in_vec2.m_data[1]) ? 0xffffffff : 0x0);
297  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] >= in_vec2.m_data[2]) ? 0xffffffff : 0x0);
298  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] >= in_vec2.m_data[3]) ? 0xffffffff : 0x0);
299 
300  return vector;
301 }
302 
304 {
305  AKSIMD_V4F32 vector;
306 
307  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] > in_vec2.m_data[0]) ? 0xffffffff : 0x0);
308  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] > in_vec2.m_data[1]) ? 0xffffffff : 0x0);
309  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] > in_vec2.m_data[2]) ? 0xffffffff : 0x0);
310  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] > in_vec2.m_data[3]) ? 0xffffffff : 0x0);
311 
312  return vector;
313 }
314 
316 {
317  AKSIMD_V4F32 vector;
318 
319  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] <= in_vec2.m_data[0]) ? 0xffffffff : 0x0);
320  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] <= in_vec2.m_data[1]) ? 0xffffffff : 0x0);
321  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] <= in_vec2.m_data[2]) ? 0xffffffff : 0x0);
322  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] <= in_vec2.m_data[3]) ? 0xffffffff : 0x0);
323 
324  return vector;
325 }
326 
328 {
329  AKSIMD_V4F32 vector;
330 
331  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] < in_vec2.m_data[0]) ? 0xffffffff : 0x0);
332  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] < in_vec2.m_data[1]) ? 0xffffffff : 0x0);
333  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] < in_vec2.m_data[2]) ? 0xffffffff : 0x0);
334  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] < in_vec2.m_data[3]) ? 0xffffffff : 0x0);
335 
336  return vector;
337 }
338 
340 {
341  AKSIMD_V4F32 vector;
342 
343  vector.m_data[0] = (AkReal32)((in_vec1.m_data[0] == in_vec2.m_data[0]) ? 0xffffffff : 0x0);
344  vector.m_data[1] = (AkReal32)((in_vec1.m_data[1] == in_vec2.m_data[1]) ? 0xffffffff : 0x0);
345  vector.m_data[2] = (AkReal32)((in_vec1.m_data[2] == in_vec2.m_data[2]) ? 0xffffffff : 0x0);
346  vector.m_data[3] = (AkReal32)((in_vec1.m_data[3] == in_vec2.m_data[3]) ? 0xffffffff : 0x0);
347 
348  return vector;
349 }
350 
352 {
353  AKSIMD_V4F32 vector;
354 
355  vector.m_data[0] = (AkReal32)(((AkUInt32)in_vec1.m_data[0]) ^ ((AkUInt32)in_vec2.m_data[0]));
356  vector.m_data[1] = (AkReal32)(((AkUInt32)in_vec1.m_data[1]) ^ ((AkUInt32)in_vec2.m_data[1]));
357  vector.m_data[2] = (AkReal32)(((AkUInt32)in_vec1.m_data[2]) ^ ((AkUInt32)in_vec2.m_data[2]));
358  vector.m_data[3] = (AkReal32)(((AkUInt32)in_vec1.m_data[3]) ^ ((AkUInt32)in_vec2.m_data[3]));
359 
360  return vector;
361 }
362 
364 {
365  in_vector.m_data[0] <<= in_shiftBy;
366  in_vector.m_data[1] <<= in_shiftBy;
367  in_vector.m_data[2] <<= in_shiftBy;
368  in_vector.m_data[3] <<= in_shiftBy;
369 
370  return in_vector;
371 }
372 
374 {
375  in_vector.m_data[0] = (AkInt32)((AkUInt32)in_vector.m_data[0] >> in_shiftBy);
376  in_vector.m_data[1] = (AkInt32)((AkUInt32)in_vector.m_data[1] >> in_shiftBy);
377  in_vector.m_data[2] = (AkInt32)((AkUInt32)in_vector.m_data[2] >> in_shiftBy);
378  in_vector.m_data[3] = (AkInt32)((AkUInt32)in_vector.m_data[3] >> in_shiftBy);
379 
380  return in_vector;
381 }
382 
384 {
385  in_vector.m_data[0] >>= in_shiftBy;
386  in_vector.m_data[1] >>= in_shiftBy;
387  in_vector.m_data[2] >>= in_shiftBy;
388  in_vector.m_data[3] >>= in_shiftBy;
389 
390  return in_vector;
391 }
392 
393 //@}
394 ////////////////////////////////////////////////////////////////////////
395 
396 
397 ////////////////////////////////////////////////////////////////////////
398 /// @name AKSIMD arithmetic
399 //@{
400 // _mm_sub_ps
402 {
403  AKSIMD_V4F32 vector;
404 
405  vector.m_data[0] = in_vec1.m_data[0] - in_vec2.m_data[0];
406  vector.m_data[1] = in_vec1.m_data[1] - in_vec2.m_data[1];
407  vector.m_data[2] = in_vec1.m_data[2] - in_vec2.m_data[2];
408  vector.m_data[3] = in_vec1.m_data[3] - in_vec2.m_data[3];
409 
410  return vector;
411 }
412 
413 /// Subtracts the lower single-precision, floating-point values of a and b.
414 /// The upper three single-precision, floating-point values are passed through from a.
415 /// r0 := a0 - b0 ; r1 := a1 ; r2 := a2 ; r3 := a3 (see _mm_sub_ss)
416 
418 {
419  AKSIMD_V4F32 vector;
420 
421  vector.m_data[0] = in_vec1.m_data[0] - in_vec2.m_data[0];
422  vector.m_data[1] = in_vec1.m_data[1];
423  vector.m_data[2] = in_vec1.m_data[2];
424  vector.m_data[3] = in_vec1.m_data[3];
425 
426  return vector;
427 }
428 
429 // _mm_add_ps
431 {
432  AKSIMD_V4F32 vector;
433 
434  vector.m_data[0] = in_vec1.m_data[0] + in_vec2.m_data[0];
435  vector.m_data[1] = in_vec1.m_data[1] + in_vec2.m_data[1];
436  vector.m_data[2] = in_vec1.m_data[2] + in_vec2.m_data[2];
437  vector.m_data[3] = in_vec1.m_data[3] + in_vec2.m_data[3];
438 
439  return vector;
440 }
441 
443 {
444  AKSIMD_V4F32 vector;
445 
446  vector.m_data[0] = in_vec1.m_data[0] / in_vec2.m_data[0];
447  vector.m_data[1] = in_vec1.m_data[1] / in_vec2.m_data[1];
448  vector.m_data[2] = in_vec1.m_data[2] / in_vec2.m_data[2];
449  vector.m_data[3] = in_vec1.m_data[3] / in_vec2.m_data[3];
450 
451  return vector;
452 }
453 
455 {
456  AKSIMD_V2F32 vector;
457 
458  vector.m_data[0] = in_vec1.m_data[0] + in_vec2.m_data[0];
459  vector.m_data[1] = in_vec1.m_data[1] + in_vec2.m_data[1];
460 
461  return vector;
462 }
463 
464 /// Adds the lower single-precision, floating-point values of a and b; the
465 /// upper three single-precision, floating-point values are passed through from a.
466 /// r0 := a0 + b0; r1 := a1; r2 := a2; r3 := a3 (see _mm_add_ss)
468 {
469  AKSIMD_V4F32 vector;
470 
471  vector.m_data[0] = a.m_data[0] + b.m_data[0];
472  vector.m_data[1] = a.m_data[1];
473  vector.m_data[2] = a.m_data[2];
474  vector.m_data[3] = a.m_data[3];
475 
476  return vector;
477 }
478 
479 // _mm_mul_ps
481 {
482  AKSIMD_V4F32 vector;
483 
484  vector.m_data[0] = in_vec1.m_data[0] * in_vec2.m_data[0];
485  vector.m_data[1] = in_vec1.m_data[1] * in_vec2.m_data[1];
486  vector.m_data[2] = in_vec1.m_data[2] * in_vec2.m_data[2];
487  vector.m_data[3] = in_vec1.m_data[3] * in_vec2.m_data[3];
488 
489  return vector;
490 }
491 
493 {
494  AKSIMD_V2F32 vector;
495 
496  vector.m_data[0] = in_vec1.m_data[0] * in_vec2.m_data[0];
497  vector.m_data[1] = in_vec1.m_data[1] * in_vec2.m_data[1];
498 
499  return vector;
500 }
501 
502 /// Multiplies the lower single-precision, floating-point values of
503 /// a and b; the upper three single-precision, floating-point values
504 /// are passed through from a.
505 /// r0 := a0 * b0; r1 := a1; r2 := a2; r3 := a3 (see _mm_add_ss)
507 {
508  AKSIMD_V4F32 vector;
509 
510  vector.m_data[0] = a.m_data[0] * b.m_data[0];
511  vector.m_data[1] = a.m_data[1];
512  vector.m_data[2] = a.m_data[2];
513  vector.m_data[3] = a.m_data[3];
514 
515  return vector;
516 }
517 
518 /// Vector multiply-add operation.
519 #define AKSIMD_MADD_V4F32( __a__, __b__, __c__ ) AKSIMD_ADD_V4F32( AKSIMD_MUL_V4F32( (__a__), (__b__) ), (__c__) )
520 #define AKSIMD_MSUB_V4F32( __a__, __b__, __c__ ) AKSIMD_SUB_V4F32( AKSIMD_MUL_V4F32( (__a__), (__b__) ), (__c__) )
521 
522 /// Vector multiply-add operation.
523 #define AKSIMD_MADD_SS_V4F32( __a__, __b__, __c__ ) AKSIMD_ADD_SS_V4F32( AKSIMD_MUL_SS_V4F32( (__a__), (__b__) ), (__c__) )
524 
525 // _mm_min_ps
527 {
528  AKSIMD_V4F32 vector;
529 
530  vector.m_data[0] = AkMin(in_vec1.m_data[0], in_vec2.m_data[0]);
531  vector.m_data[1] = AkMin(in_vec1.m_data[1], in_vec2.m_data[1]);
532  vector.m_data[2] = AkMin(in_vec1.m_data[2], in_vec2.m_data[2]);
533  vector.m_data[3] = AkMin(in_vec1.m_data[3], in_vec2.m_data[3]);
534 
535  return vector;
536 }
537 
539 {
540  AKSIMD_V2F32 vector;
541 
542  vector.m_data[0] = AkMin(in_vec1.m_data[0], in_vec2.m_data[0]);
543  vector.m_data[1] = AkMin(in_vec1.m_data[1], in_vec2.m_data[1]);
544 
545  return vector;
546 }
547 
548 // _mm_max_ps
550 {
551  AKSIMD_V4F32 vector;
552 
553  vector.m_data[0] = AkMax(in_vec1.m_data[0], in_vec2.m_data[0]);
554  vector.m_data[1] = AkMax(in_vec1.m_data[1], in_vec2.m_data[1]);
555  vector.m_data[2] = AkMax(in_vec1.m_data[2], in_vec2.m_data[2]);
556  vector.m_data[3] = AkMax(in_vec1.m_data[3], in_vec2.m_data[3]);
557 
558  return vector;
559 }
560 
562 {
563  AKSIMD_V2F32 vector;
564 
565  vector.m_data[0] = AkMax(in_vec1.m_data[0], in_vec2.m_data[0]);
566  vector.m_data[1] = AkMax(in_vec1.m_data[1], in_vec2.m_data[1]);
567 
568  return vector;
569 }
570 
572 {
573  AKSIMD_V4F32 vector;
574  vector.m_data[0] = fabsf(in_vec1.m_data[0]);
575  vector.m_data[1] = fabsf(in_vec1.m_data[1]);
576  vector.m_data[2] = fabsf(in_vec1.m_data[2]);
577  vector.m_data[3] = fabsf(in_vec1.m_data[3]);
578  return vector;
579 }
580 
582 {
583  AKSIMD_V4F32 vector;
584  vector.m_data[0] = -in_vec1.m_data[0];
585  vector.m_data[1] = -in_vec1.m_data[1];
586  vector.m_data[2] = -in_vec1.m_data[2];
587  vector.m_data[3] = -in_vec1.m_data[3];
588  return vector;
589 }
590 
591 // _mm_sqrt_ps
593 {
594  AKSIMD_V4F32 vCompare;
595  AKSIMD_GETELEMENT_V4F32(vCompare,0) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,0) );
596  AKSIMD_GETELEMENT_V4F32(vCompare,1) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,1) );
597  AKSIMD_GETELEMENT_V4F32(vCompare,2) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,2) );
598  AKSIMD_GETELEMENT_V4F32(vCompare,3) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,3) );
599 
600  //AKSIMD_V4F32 res = vrecpeq_f32( vrsqrteq_f32( in_vec ) );
601 
602  return vCompare /*res*/;
603 }
604 
605 /// Vector reciprocal square root approximation 1/sqrt(a), or equivalently, sqrt(1/a)
607 {
608  AKSIMD_V4F32 vCompare;
609  AKSIMD_GETELEMENT_V4F32(vCompare, 0) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 0));
610  AKSIMD_GETELEMENT_V4F32(vCompare, 1) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 1));
611  AKSIMD_GETELEMENT_V4F32(vCompare, 2) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 2));
612  AKSIMD_GETELEMENT_V4F32(vCompare, 3) = 1.f / sqrtf(AKSIMD_GETELEMENT_V4F32(in_vec, 3));
613 
614  return vCompare;
615 }
616 
618 {
619  AKSIMD_V2F32 vCompare;
620  AKSIMD_GETELEMENT_V4F32(vCompare,0) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,0) );
621  AKSIMD_GETELEMENT_V4F32(vCompare,1) = sqrtf( AKSIMD_GETELEMENT_V4F32(in_vec,1) );
622 
623  //AKSIMD_V4F32 res = vrecpeq_f32( vrsqrteq_f32( in_vec ) );
624 
625  return vCompare /*res*/;
626 }
627 
628 //@}
629 ////////////////////////////////////////////////////////////////////////
630 
631 
632 ////////////////////////////////////////////////////////////////////////
633 /// @name AKSIMD packing / unpacking
634 //@{
635 
636 //
637 // _mm_unpacklo_epi16
638 // r0 := a0
639 // r1 := b0
640 // r2 := a1
641 // r3 := b1
642 // r4 := a2
643 // r5 := b2
644 // r6 := a3
645 // r7 := b3
647 {
648  AKSIMD_V4I32 vector;
649  AkInt16 *pVec1,*pVec2,*pDest;
650  pVec1 = (AkInt16*)&in_vec1;
651  pVec2 = (AkInt16*)&in_vec2;
652  pDest = (AkInt16*)&vector;
653 
654  pDest[0] = pVec1[0];
655  pDest[1] = pVec2[0];
656  pDest[2] = pVec1[1];
657  pDest[3] = pVec2[1];
658  pDest[4] = pVec1[2];
659  pDest[5] = pVec2[2];
660  pDest[6] = pVec1[3];
661  pDest[7] = pVec2[3];
662 
663  return vector;
664 }
665 
666 // _mm_unpackhi_epi16
668 {
669  AKSIMD_V4I32 vector;
670  AkInt16 *pVec1,*pVec2,*pDest;
671  pVec1 = (AkInt16*)&in_vec1;
672  pVec2 = (AkInt16*)&in_vec2;
673  pDest = (AkInt16*)&vector;
674 
675  pDest[0] = pVec1[4];
676  pDest[1] = pVec2[4];
677  pDest[2] = pVec1[5];
678  pDest[3] = pVec2[5];
679  pDest[4] = pVec1[6];
680  pDest[5] = pVec2[6];
681  pDest[6] = pVec1[7];
682  pDest[7] = pVec2[7];
683 
684  return vector;
685 }
686 
687 // _mm_unpacklo_ps
689 {
690  AKSIMD_V4F32 vector;
691  vector.m_data[0] = in_vec1.m_data[0];
692  vector.m_data[1] = in_vec2.m_data[0];
693  vector.m_data[2] = in_vec1.m_data[1];
694  vector.m_data[3] = in_vec2.m_data[1];
695 
696  return vector;
697 }
698 
699 // _mm_unpackhi_ps
701 {
702  AKSIMD_V4F32 vector;
703  vector.m_data[0] = in_vec1.m_data[2];
704  vector.m_data[1] = in_vec2.m_data[2];
705  vector.m_data[2] = in_vec1.m_data[3];
706  vector.m_data[3] = in_vec2.m_data[3];
707 
708  return vector;
709 }
710 
711 // _mm_packs_epi32
713 {
714  AKSIMD_V4I32 vector;
715  AkInt16 *pDest = (AkInt16*)&vector;
716 
717  pDest[0] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[0], -32768, 32767);
718  pDest[1] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[1], -32768, 32767);
719  pDest[2] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[2], -32768, 32767);
720  pDest[3] = (AkInt16)AkClamp((AkInt16)in_vec1.m_data[3], -32768, 32767);
721  pDest[4] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[0], -32768, 32767);
722  pDest[5] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[1], -32768, 32767);
723  pDest[6] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[2], -32768, 32767);
724  pDest[7] = (AkInt16)AkClamp((AkInt16)in_vec2.m_data[3], -32768, 32767);
725 
726  return vector;
727 }
728 
729 //@}
730 ////////////////////////////////////////////////////////////////////////
731 
732 
733 //#define AKSIMD_GET_ITEM( vec, index ) vec[index]
734 
735 
736 
737 
738 ////////////////////////////////////////////////////////////////////////
739 /// @name AKSIMD shuffling
740 //@{
741 
742 // See _MM_SHUFFLE
743 #define AKSIMD_SHUFFLE( fp3, fp2, fp1, fp0 ) \
744  (((fp3) << 6) | ((fp2) << 4) | ((fp1) << 2) | ((fp0)))
745 
746 // See _mm_shuffle_ps
747 // Usage: AKSIMD_SHUFFLE_V4F32( vec1, vec2, AKSIMD_SHUFFLE( z, y, x, w ) )
748 //#define AKSIMD_SHUFFLE_V4F32( a, b, zyxw )
749 
751 {
752  AKSIMD_V4F32 vector;
753  vector.m_data[0] = xyzw.m_data[(mask) & 0x3];
754  vector.m_data[1] = xyzw.m_data[(mask >> 2) & 0x3];
755  vector.m_data[2] = abcd.m_data[(mask >> 4) & 0x3];
756  vector.m_data[3] = abcd.m_data[(mask >> 6) & 0x3];
757 
758  return vector;
759 }
760 
761 
762 /// Moves the upper two single-precision, floating-point values of b to
763 /// the lower two single-precision, floating-point values of the result.
764 /// The upper two single-precision, floating-point values of a are passed
765 /// through to the result.
766 /// r3 := a3; r2 := a2; r1 := b3; r0 := b2 (see _mm_movehl_ps)
767 #define AKSIMD_MOVEHL_V4F32( a, b ) \
768  AKSIMD_SHUFFLE_V4F32( (b), (a), AKSIMD_SHUFFLE(3, 2, 3, 2) )
769 
770 /// Moves the lower two single-precision, floating-point values of b to
771 /// the upper two single-precision, floating-point values of the result.
772 /// The lower two single-precision, floating-point values of a are passed
773 /// through to the result.
774 /// r3 := b1 ; r2 := b0 ; r1 := a1 ; r0 := a0 (see _mm_movelh_ps)
775 #define AKSIMD_MOVELH_V4F32( a, b ) \
776  AKSIMD_SHUFFLE_V4F32( (a), (b), AKSIMD_SHUFFLE(1, 0, 1, 0) )
777 
778 /// Swap the 2 lower floats together and the 2 higher floats together.
779 #define AKSIMD_SHUFFLE_BADC( __a__ ) AKSIMD_SHUFFLE_V4F32( (__a__), (__a__), AKSIMD_SHUFFLE(2,3,0,1));
780 
781 /// Swap the 2 lower floats with the 2 higher floats.
782 #define AKSIMD_SHUFFLE_CDAB( __a__ ) AKSIMD_SHUFFLE_V4F32( (__a__), (__a__), AKSIMD_SHUFFLE(1,0,3,2));
783 
784 /// Barrel-shift all floats by one.
785 #define AKSIMD_SHUFFLE_BCDA( __a__ ) AKSIMD_SHUFFLE_V4F32( (__a__), (__a__), AKSIMD_SHUFFLE(0,3,2,1))
786 
787  /// Duplicates the odd items into the even items (d c b a -> d d b b )
788 #define AKSIMD_DUP_ODD(__vv) AKSIMD_SHUFFLE_V4F32(__vv, __vv, AKSIMD_SHUFFLE(3,3,1,1))
789 
790  /// Duplicates the even items into the odd items (d c b a -> c c a a )
791 #define AKSIMD_DUP_EVEN(__vv) AKSIMD_SHUFFLE_V4F32(__vv, __vv, AKSIMD_SHUFFLE(2,2,0,0))
792 
793 
794 //#include <AK/SoundEngine/Platforms/Generic/AkSimdShuffle.h>
795 
796 //@}
797 ////////////////////////////////////////////////////////////////////////
798 
799 // Old AKSIMD -- will search-and-replace later
800 #define AkReal32Vector AKSIMD_V4F32
801 #define AKSIMD_LOAD1( __scalar__ ) AKSIMD_LOAD1_V4F32( &__scalar__ )
802 #define AKSIMD_LOADVEC(v) AKSIMD_LOAD_V4F32((const AKSIMD_F32*)((v)))
803 #define AKSIMD_MUL AKSIMD_MUL_V4F32
804 #define AKSIMD_STOREVEC AKSIMD_STORE_V4F32
805 
806 /// Faked in-place vector horizontal add.
807 /// \akwarning
808 /// Don't expect this to be very efficient.
809 /// \endakwarning
811 {
812  AKSIMD_V4F32 vAb = AKSIMD_SHUFFLE_V4F32(vVec, vVec, 0xB1);
813  AKSIMD_V4F32 vHaddAb = AKSIMD_ADD_V4F32(vVec, vAb);
814  AKSIMD_V4F32 vHaddCd = AKSIMD_SHUFFLE_V4F32(vHaddAb, vHaddAb, 0x4E);
815  AKSIMD_V4F32 vHaddAbcd = AKSIMD_ADD_V4F32(vHaddAb, vHaddCd);
816  return vHaddAbcd;
817 }
818 
819 /// Cross-platform SIMD multiplication of 2 complex data elements with interleaved real and imaginary parts
821 {
822  static const AKSIMD_V4F32 vSign = { 1.f, -1.f, 1.f, -1.f };
823 
824  AKSIMD_V4F32 vTmp1 = AKSIMD_SHUFFLE_V4F32( vCIn1, vCIn1, AKSIMD_SHUFFLE(2,2,0,0));
825  vTmp1 = AKSIMD_MUL_V4F32( vTmp1, vCIn2 );
826  AKSIMD_V4F32 vTmp2 = AKSIMD_SHUFFLE_V4F32( vCIn1, vCIn1, AKSIMD_SHUFFLE(3,3,1,1));
827  vTmp2 = AKSIMD_MUL_V4F32( vTmp2, vSign );
828  vTmp2 = AKSIMD_MUL_V4F32( vTmp2, vCIn2 );
829  vTmp2 = AKSIMD_SHUFFLE_BADC( vTmp2 );
830  vTmp2 = AKSIMD_ADD_V4F32( vTmp2, vTmp1 );
831  return vTmp2;
832 }
833 
834 #define AKSIMD_SPLAT_V4F32(var, idx) AKSIMD_SHUFFLE_V4F32(var,var, AKSIMD_SHUFFLE(idx,idx,idx,idx))
835 
836 #define AK_SIGN_BIT( val ) (((AkUInt32)val) >> 31)
837 
838 static AkForceInline int AKSIMD_MASK_V4F32( const AKSIMD_V4F32& in_vec )
839 {
840  return AK_SIGN_BIT(in_vec.m_data[0]) | AK_SIGN_BIT(in_vec.m_data[1]) << 1 | AK_SIGN_BIT(in_vec.m_data[2]) << 2 | AK_SIGN_BIT(in_vec.m_data[3]) << 3;
841 }
842 
844 {
845  AKSIMD_V4F32 r;
846  r.m_data[0] = 1.f / v.m_data[0];
847  r.m_data[1] = 1.f / v.m_data[1];
848  r.m_data[2] = 1.f / v.m_data[2];
849  r.m_data[3] = 1.f / v.m_data[3];
850  return r;
851 }
852 
854 {
855  AKSIMD_V4F32 r;
856  r.m_data[0] = ceil(x.m_data[0]);
857  r.m_data[1] = ceil(x.m_data[1]);
858  r.m_data[2] = ceil(x.m_data[2]);
859  r.m_data[3] = ceil(x.m_data[3]);
860  return r;
861 }
862 
863 #endif //_AKSIMD_GENERIC_H_
864 
#define AkMin(x1, x2)
Definition: AkPlatformFuncs.h:94
static AkForceInline AKSIMD_V4F32 AKSIMD_CEIL_V4F32(const AKSIMD_V4F32 &x)
Definition: AkSimd.h:853
AkForceInline AKSIMD_V4F32 AKSIMD_EQ_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:339
AkForceInline AKSIMD_V4F32 AKSIMD_LTEQ_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:315
#define AkForceInline
Force inlining.
Definition: AkTypes.h:66
AkForceInline AKSIMD_V4F32 AKSIMD_SQRT_V4F32(const AKSIMD_V4F32 &in_vec)
Definition: AkSimd.h:592
float32x4_t AKSIMD_V4F32
Vector of 4 32-bit floats.
Definition: AkSimd.h:73
AkForceInline AKSIMD_V4F32 AKSIMD_NEG_V4F32(const AKSIMD_V4F32 &in_vec1)
Definition: AkSimd.h:581
AkForceInline AKSIMD_V4F32 AKSIMD_GTEQ_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:291
#define AkMax(x1, x2)
Definition: AkPlatformFuncs.h:93
AkForceInline AKSIMD_V2F32 AKSIMD_MUL_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:492
AkForceInline AKSIMD_V2F32 AKSIMD_SET_V2F32(AKSIMD_F32 in_value)
Definition: AkSimd.h:126
AkForceInline AKSIMD_V4I32 AKSIMD_TRUNCATE_V4F32_TO_V4I32(const AKSIMD_V4F32 &in_from)
Definition: AkSimd.h:225
AkForceInline AKSIMD_V4I32 AKSIMD_PACKS_V4I32(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:752
#define AkClamp(x, min, max)
Definition: AkPlatformFuncs.h:95
AkForceInline AKSIMD_V2F32 AKSIMD_ADD_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:454
AkForceInline AKSIMD_V4I32 AKSIMD_UNPACKHI_VECTOR8I16(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:667
uint32x4_t AKSIMD_V4COND
Vector of 4 comparison results.
Definition: AkSimd.h:75
AkForceInline AKSIMD_V4F32 AKSIMD_SUB_SS_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:417
AkForceInline AKSIMD_V4F32 AKSIMD_SETZERO_V4F32()
Definition: AkSimd.h:136
AkForceInline AKSIMD_V4F32 AKSIMD_MAX_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:549
AkReal32 m_data[4]
Definition: AkSimd.h:49
AkForceInline AKSIMD_V2F32 AKSIMD_MAX_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:561
AkReal32 m_data[2]
Definition: AkSimd.h:48
AkForceInline AKSIMD_V4F32 AKSIMD_SUB_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:401
AkInt32 AKSIMD_I32
32-bit signed integer
Definition: AkSimd.h:44
AkForceInline AKSIMD_V4F32 AKSIMD_CONVERT_V4I32_TO_V4F32(const AKSIMD_V4I32 &in_from)
Definition: AkSimd.h:214
static AkForceInline int AKSIMD_MASK_V4F32(const AKSIMD_V4F32 &in_vec)
Definition: AkSimd.h:838
AkForceInline AKSIMD_V2F32 AKSIMD_SETZERO_V2F32()
Definition: AkSimd.h:147
AkForceInline AKSIMD_V4F32 AKSIMD_RSQRT_V4F32(const AKSIMD_V4F32 &in_vec)
Vector reciprocal square root approximation 1/sqrt(a), or equivalently, sqrt(1/a)
Definition: AkSimd.h:606
#define AKSIMD_SHUFFLE_BADC(__a__)
Swap the 2 lower floats together and the 2 higher floats together.
Definition: AkSimd.h:779
AkForceInline AKSIMD_V4F32 AKSIMD_XOR_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:351
AkForceInline AKSIMD_V4F32 AKSIMD_LT_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:327
AkForceInline AKSIMD_V4F32 AKSIMD_ADD_SS_V4F32(const AKSIMD_V4F32 &a, const AKSIMD_V4F32 &b)
Definition: AkSimd.h:467
#define AKSIMD_GETELEMENT_V4F32(__vName, __num__)
Definition: AkSimd.h:75
AkForceInline AKSIMD_V2F32 AKSIMD_SQRT_V2F32(const AKSIMD_V2F32 &in_vec)
Definition: AkSimd.h:617
AkForceInline AKSIMD_V4F32 AKSIMD_MIN_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:526
AkForceInline AKSIMD_V4F32 AKSIMD_GT_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:303
AkForceInline AKSIMD_V4UI32 AKSIMD_CMPLE_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Compares for less than or equal (see _mm_cmple_ps)
Definition: AkSimd.h:279
AkForceInline AKSIMD_V4F32 AKSIMD_MUL_SS_V4F32(const AKSIMD_V4F32 &a, const AKSIMD_V4F32 &b)
Definition: AkSimd.h:506
int32_t AkInt32
Signed 32-bit integer.
Definition: AkTypes.h:98
float32x2_t AKSIMD_V2F32
Vector of 2 32-bit floats.
Definition: AkSimd.h:72
AkForceInline AKSIMD_V4F32 AKSIMD_MUL_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:480
AkForceInline AKSIMD_V4F32 AKSIMD_UNPACKLO_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:728
float32_t AKSIMD_F32
32-bit float
Definition: AkSimd.h:71
AkForceInline AKSIMD_V4F32 AKSIMD_SHUFFLE_V4F32(const AKSIMD_V4F32 &xyzw, const AKSIMD_V4F32 &abcd, int mask)
Definition: AkSimd.h:750
AkForceInline void AKSIMD_STORE1_V4F32(AKSIMD_F32 *in_pTo, const AKSIMD_V4F32 &in_vec)
Definition: AkSimd.h:201
AkForceInline AKSIMD_V4F32 AKSIMD_DIV_V4F32(AKSIMD_V4F32 a, AKSIMD_V4F32 b)
Rough estimation of division.
Definition: AkSimd.h:599
uint32x4_t AKSIMD_V4UI32
Vector of 4 32-bit unsigned signed integers.
Definition: AkSimd.h:68
static AkForceInline AKSIMD_V4F32 AKSIMD_COMPLEXMUL_V4F32(const AKSIMD_V4F32 vCIn1, const AKSIMD_V4F32 vCIn2)
Cross-platform SIMD multiplication of 2 complex data elements with interleaved real and imaginary par...
Definition: AkSimd.h:820
AkForceInline AKSIMD_V4I32 AKSIMD_AND_V4I32(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:244
AkForceInline AKSIMD_V4F32 AKSIMD_ADD_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:430
AkForceInline AKSIMD_V2F32 AKSIMD_MIN_V2F32(const AKSIMD_V2F32 &in_vec1, const AKSIMD_V2F32 &in_vec2)
Definition: AkSimd.h:538
AkForceInline AKSIMD_V4I32 AKSIMD_SHIFTRIGHT_V4I32(AKSIMD_V4I32 in_vector, int in_shiftBy)
Definition: AkSimd.h:373
int16_t AkInt16
Signed 16-bit integer.
Definition: AkTypes.h:97
int32x4_t AKSIMD_V4I32
Vector of 4 32-bit signed integers.
Definition: AkSimd.h:65
static AkForceInline AKSIMD_V4F32 AKSIMD_HORIZONTALADD_V4F32(AKSIMD_V4F32 vVec)
Definition: AkSimd.h:810
float AkReal32
32-bit floating point
Definition: AkTypes.h:103
AkForceInline AKSIMD_V4F32 AKSIMD_LOAD1_V4F32(AKSIMD_F32 in_value)
Definition: AkSimd.h:102
AkForceInline AKSIMD_V4I32 AKSIMD_CMPGT_V8I16(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:257
AkForceInline AKSIMD_V4F32 AKSIMD_LOAD_SS_V4F32(const AKSIMD_F32 *in_pData)
Definition: AkSimd.h:171
AkForceInline AKSIMD_V4I32 AKSIMD_UNPACKLO_VECTOR8I16(const AKSIMD_V4I32 &in_vec1, const AKSIMD_V4I32 &in_vec2)
Definition: AkSimd.h:646
#define AKSIMD_SHUFFLE(fp3, fp2, fp1, fp0)
Definition: AkSimd.h:743
AkForceInline AKSIMD_V4F32 AKSIMD_ABS_V4F32(const AKSIMD_V4F32 &in_vec1)
Definition: AkSimd.h:571
uint32_t AkUInt32
Unsigned 32-bit integer.
Definition: AkTypes.h:85
#define AK_SIGN_BIT(val)
Definition: AkSimd.h:836
AkUInt32 m_data[4]
Definition: AkSimd.h:46
AkForceInline AKSIMD_V4I32 AKSIMD_SETZERO_V4I32()
Definition: AkSimd.h:156
AkForceInline AKSIMD_V4F32 AKSIMD_UNPACKHI_V4F32(const AKSIMD_V4F32 &in_vec1, const AKSIMD_V4F32 &in_vec2)
Definition: AkSimd.h:740
AkForceInline AKSIMD_V4I32 AKSIMD_SHIFTLEFT_V4I32(AKSIMD_V4I32 in_vector, int in_shiftBy)
Definition: AkSimd.h:363
AkForceInline AKSIMD_V4I32 AKSIMD_SHIFTRIGHTARITH_V4I32(AKSIMD_V4I32 in_vector, int in_shiftBy)
Definition: AkSimd.h:383
AkInt32 m_data[4]
Definition: AkSimd.h:45
AkForceInline AKSIMD_V4F32 AKSIMD_SET_V4F32(AKSIMD_F32 in_value)
Definition: AkSimd.h:114
static AkForceInline AKSIMD_V4F32 AKSIMD_RECIP_V4F32(const AKSIMD_V4F32 &v)
Definition: AkSimd.h:843