Table of Contents
Wwise SDK 2019.2.10
AkReflectGameData Struct Reference
Data structure sent by the game to an instance of the Wwise Reflect plug-in. More...
|Default constructor. More...
|static AkUInt32||GetSize (AkUInt32 in_uNumSources)|
|Helper function for computing the size required to allocate the AkReflectGameData structure. More...
|ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. More...
|Number of image sources passed in the variable array, below. More...
|Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. More...
Data structure sent by the game to an instance of the Wwise Reflect plug-in.
The documentation for this struct was generated from the following file: