Table of Contents

Target Platform(s):
Wwise SDK 2019.2.11
AkWinSoundEngine.h File Reference

Go to the source code of this file.

Namespaces

namespace   AK
  Audiokinetic namespace.
 

Functions

AKSOUNDENGINE_API IUnknown *  AK::GetWwiseXAudio2Interface ()
 
AKSOUNDENGINE_API IDirectSound8 *  AK::GetDirectSoundInstance ()
 
AKSOUNDENGINE_API AkUInt32  AK::GetDeviceID (IMMDevice *in_pDevice)
 
AKSOUNDENGINE_API AkUInt32  AK::GetDeviceIDFromName (wchar_t *in_szToken)
 
AKSOUNDENGINE_API const wchar_t *  AK::GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
 
AKSOUNDENGINE_API AkUInt32  AK::GetWindowsDeviceCount (AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
 
AKSOUNDENGINE_API bool  AK::GetWindowsDevice (AkInt32 in_index, AkUInt32 &out_uDeviceID, IMMDevice **out_ppDevice, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
 
AKSOUNDENGINE_API AkDeviceID  AK::GetDeviceIDFromGamepad (Windows::Gaming::Input::Gamepad^ rGamepad)
 

Detailed Description

Main Sound Engine interface, specific WIN32.

Definition in file AkWinSoundEngine.h.