Table of Contents

Warning : Some protected information on this page is not displayed.
Ensure you are logged in if you are a licensed user for specific platforms.
Wwise SDK 2019.2.11
Release Notes 2019.2.11

The following sections list and describe the changes to Wwise between version 2019.2.10 and version 2019.2.11.
Platform-specific information can be found here:

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-53834 Profiler: Added the ability to filter Game Objects from the shortcut menu using the Game Object ID.

API Changes

Behavior Changes

  • WG-53829 Using specific listeners is mandatory for the call to AddOutput() for game controller outputs. An error is now printed in the log.

Bug Fixes

  • WG-51624 Fixed: Small memory leak when using Wwise Motion plug-in with DirectInput controllers.
  • WG-52037 Fixed: Use-after-free error using sample-accurate transitions on sources with markers close to the end of the file.
  • WG-53513 Fixed: Wwise crash when a node corresponding to one of the rows in the Contents Editor is deleted.
  • WG-53742 Fixed: Possible memory leak in AK::SoundEngine::DecodeBank under low-memory conditions.
  • WG-53743 Fixed: Illegal memory read in iZotope Trash Box Modeller plug-in under low-memory conditions.
  • WG-53792 Fixed: Possible crash in Wwise on startup.
  • WG-54061 Fixed: Crash when monitoring that a sound bank is already loaded.
  • WG-54062 Fixed: Potential crash when terminating the sound engine when using Ambisonic channel configurations.

Fixes for Community-Reported Bugs

  • WG-53632 Fixed: No error message in Profiler when SetBusEffect fails to load the specified Effect.
  • WG-53677 Fixed: Possible crash when opening Voices Graph.
  • WG-54072 Fixed: (Spatial Audio) The Room/Portal traversal algorithm may generate paths that loop back through the listener's room. These paths are inaudible but may result in a performance hit when trying to compute them.
  • WG-54109 Fixed: Crash upon Profiler connection when Blend Containers are playing and have limiters.