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Release Notes 2017.1.0.6302.628
Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2017.1.0.6302.628 release of the integration (in addition to upgrading to the new Unreal build).
- Added Spatial Audio components. See Spatial Audio Objects for more information.
- WG-32095: Added support for Visual Studio 2017
- WG-32388 Fixed: Properly parse Max attenuation radius when generating SoundBanks.
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