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September 2013 - Wwise v2013.2.1
Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the Unreal Engine September 2013 release of the integration (in addition to upgrading to the new Unreal build).
- Fixed build settings for Visual Studio 2012.
- Fixed UEngine::UseSound() returning false when only AkAudioDevice is present.
- Fixed crash in UAkComponent::PostAkEvent with null event.
- Fixed game object position with static actor.
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