Set the early reflections order for reflection calculation. The reflections order indicates the number of times sound can bounce off of a surface. A higher number requires more CPU resources but results in denser early reflections. Set to 0 to globally disable reflections processing.
||Number of reflections to calculate. Valid range [0,4]
||Set to true to clear existing higher-order paths and to force the re-computation of new paths. If false, existing paths will remain and new paths will be computed when the emitter or listener moves.