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Wwise Unreal Integration Documentation
Release Notes 2018.1.0.6714.1065
Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2018.1.0.6714.1065 release of the integration (in addition to upgrading to the new Unreal build).
- Added support for Unreal Engine 4.20.
- WG-30002 Added support for audio input using the Wwise Audio Input plug-in. See Audio Input.
- WG-33507 Exposed Event and SoundBank callbacks to Blueprint. See Using Callbacks in Blueprint for more information.
- WG-34570 Added ability to register to the global callback via delegates.
WG-35615 At sound engine initialization time the floor plane can be set using a new value in
AkInitSettings. The Audiokinetic Unreal integration sets this value, in AkAudioDevice.cpp, to use X-Y as the floor plane.
- WG-38608 Added experimental support for Lumin.
- WG-38676 Fixed: Changing Spatial Audio Volume shape makes Unreal Editor freeze.