Wwise Unreal Integration Documentation
Integrating Wwise in an Unreal Engine 5.0 Early Access Project
Warning:
The integration is compatible with the Early Access 2 release from Epic Games. However, if you are synchronizing Unreal Engine 5 from the Epic Perforce server, note that only the Early Access 2 stream has been used to build and test the integration.

As of Wwise 2019.2.13, integrating Wwise in an Unreal Engine 5 project can only be done manually. To do so, you need to get the offline integration files and integrate them manually in your project.

Getting the Integration Offline Installer

  1. In the Wwise Launcher, select the UNREAL ENGINE tab.
  2. From the top-level menu, select Download Wwise Integration to use as an engine plug-in.
  3. On the page that opens, select any Unreal Engine version. (Since you will recompile the integration, any package version will work.)
  4. Select your download directory, and click Download.

Integrating Wwise in a New Unreal Engine 5 Project

  1. Navigate to the folder containining your Unreal Engine 5 project. If it doesn't already contain one, create a Plugins folder.
  2. Navigate to where you downloaded the offline integration files. Open the Unreal.xx.tar.xz archive.
  3. Extract the Wwise folder in the newly-created Plugins folder.
  4. Navigate to …\Plugins\Wwise and open Wwise.uplugin in a text editor.
  5. Change the EngineVersion field to 5.0.0.
  6. Within the …\Plugins\Wwise folder, create a folder named "ThirdParty".
  7. During the packaging process, the Unreal Editor may need to rebuild the Wwise integration. For this reason, you must copy several folders from the Wwise SDK installation folder to the "Wwise\ThirdParty" plug-in folder hierarchy. Open the following folders:
    • Source: C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.13.7577\SDK\
    • Destination: ...\Plugins\Wwise\ThirdParty\
  8. Copy the following folders from the source folder to the destination folder:
    • include
    • x64_*
    • Mac
  9. In the Unreal Editor, open your project and go to Edit > Plugins > Audio and select the Enable check box under Wwise Unreal Engine 4 integration.
    Note:
    For Android, iOS, Linux, PlayStation 4, Playstation 5, Xbox One, and Xbox Series X, you must also copy the libraries. Copy <Your Platform> folder from the source folder to the destination folder:
    • Source: C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.13.7577\SDK\
    • Destination: ...\Plugins\Wwise\ThirdParty\
  10. Right-click on your .uproject file, and select Generate Visual Studio Project Files.
  11. Once the process is done, open the Visual Studio solution.
  12. Rebuild the Development Editor configuration for your current platform.
  13. Once the rebuild is done, open your Unreal project.
  14. A dialog will prompt you to open the Wwise settings. Click Yes.
  15. In the settings window, set your Wwise installation path for your current platform.
  16. In the settings window, navigate to the Wwise Integration Settings.
  17. Set the Wwise Project Path by using the browse button and selecting your Wwise project.

Updating an Unreal Engine 4 Project Already Using Wwise to Unreal Engine 5

  1. Using the Wwise Launcher, update your Unreal Engine 4 project to a version that supports Unreal Engine 5 (Wwise 2021.1.3 and later).
  2. Navigate to <UnrealProjectPath>\Plugins\Wwise and open Wwise.uplugin in a text editor.
  3. Change the EngineVersion field to 5.0.0.
  4. Right-click on your .uproject file, and select Generate Visual Studio Project Files.
  5. Once the process is done, open the Visual Studio solution.
  6. Rebuild the Development Editor configuration for your current platform.
  7. Once the rebuild is done, open your Unreal project.