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Wwise SDK 2019.2.14

◆ diffraction

AkReal32 AkDiffractionPathInfo::diffraction

Calculated total diffraction from this path, normalized to the range [0,1] The diffraction amount is calculated from the sum of the deviation angles from a straight line, of all angles at each nodePoint.
Depending on the spatial audio initialization settings, this value is applied internally, by spatial audio, to the obstruction or built-in parameter of the emitter game object.

See also

Definition at line 282 of file AkSpatialAudio.h.