Wwise Unreal Integration Documentation
The following tutorials demonstrate how to integrate music, play sounds from animations, play sounds from physics-based objects, and play sounds from objects that are destroyed. These tutorials are intended for anyone integrating Wwise into an Unreal project for the first time. It is recommended that you follow the tutorials in the order in which they are presented.
Preparing for the Tutorials
Preparing for the tutorials.
Going From Silence to Sound
Posting a Wwise Event.
Playing Music from a Blueprint
Posting an Event and setting a State from a Blueprint.
Integrating Footstep Sounds
Posting a Wwise Event and setting a Switch based on Animation Notifications.
Handling Sounds on Physical Objects
Using PostEvent and SetRTPC on collision.