Wwise Unreal Integration
Release Notes 2015.1.7
Version
arrow_right
Table of Contents
Other Documentation
Wwise Unreal Integration Documentation
|
Release Notes 2015.1.7
Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2015.1.7 release of the integration (in addition to upgrading to the new Unreal build).
Unreal Engine 4.12 - Wwise 2015.1.7
-
WG-29917 Fixed: Fixed a case where the attenuation radius of
AkAmbientSounds
did not show up in the Editor window. -
WG-29991 Added
AkEvent String Input Field
toAkAmbientSound
. - WG-29997 Suppressed duplicate "LogAkAudio: StopAll API called" entries in the output log.
-
WG-30000 Fixed: Changed meta properties of
StartAllAmbientSounds
andStopAllAmbientSounds
. - WG-30012 Fixed: Integrated GitHub pull request #5. Match the list of available platforms for SoundBank generation to the Supported Platforms under the Unreal project settings.
- WG-30014 Fixed: Fixed a crash when starting a Play in Editor session that uses a dedicated server.
-
WG-30031 Fixed: Removed usage of the
World
global pointer. - WG-30218 Fixed: Crash when connecting the Wwise Profiler to the Android platform.
-
WG-30255 Fixed: UE4 crash when adding key to
Ak Event Track
in Matinee.