버전
Wwise SDK 2019.2.15
|
Sets multiple positions for a single game object. Setting multiple positions for a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area. See AK::SoundEngine::SetMultiplePositions
.
Name | Type | Description |
---|---|---|
gameObject * | integer | Game Object identifier. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
positions * | array | Array of positions to apply. |
positions [...] | object | Position |
positions[...].position * | object | A 3D position to set for the game object. |
positions[...].position.orientationFront * | object | Orientation of the listener. |
positions[...].position.orientationFront.x * | number | X Position. |
positions[...].position.orientationFront.y * | number | Y Position. |
positions[...].position.orientationFront.z * | number | Z Position. |
positions[...].position.orientationTop * | object | Top orientation of the listener. |
positions[...].position.orientationTop.x * | number | X Position. |
positions[...].position.orientationTop.y * | number | Y Position. |
positions[...].position.orientationTop.z * | number | Z Position. |
positions[...].position.position * | object | Position of the listener |
positions[...].position.position.x * | number | X Position. |
positions[...].position.position.y * | number | Y Position. |
positions[...].position.position.z * | number | Z Position. |
multiPositionType * | integer | Uses values from AK::SoundEngine::MultiPositionType .Range: [0,2] |
(Required *)
Refer to Wwise Authoring API (WAAPI, Wwise 저작 API) 사용하기 for more information about Wwise Authoring API.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요