Wwise SDK 2019.2.15
IAkVoicePluginInfo
Version
Wwise SDK 2019.2.15
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AK::IAkVoicePluginInfo Class Referenceabstract
Inheritance diagram for AK::IAkVoicePluginInfo:

Public Member Functions | |
virtual AkPlayingID | GetPlayingID () const =0 |
Retrieve the Playing ID of the event corresponding to this voice (if applicable). More... |
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virtual AkPriority | GetPriority () const =0 |
virtual AkPriority | ComputePriorityWithDistance (AkReal32 in_fDistance) const =0 |
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virtual AkGameObjectID | GetGameObjectID () const =0 |
Get the ID of the game object. More... |
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virtual AkUInt32 | GetNumEmitterListenerPairs () const =0 |
virtual AKRESULT | GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0 |
virtual AkUInt32 | GetNumGameObjectPositions () const =0 |
virtual AKRESULT | GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0 |
virtual SoundEngine::MultiPositionType | GetGameObjectMultiPositionType () const =0 |
virtual AkReal32 | GetGameObjectScaling () const =0 |
virtual bool | GetListeners (AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0 |
virtual AKRESULT | GetListenerData (AkGameObjectID in_uListener, AkListener &out_listener) const =0 |
Protected Member Functions | |
virtual | ~IAkVoicePluginInfo () |
Virtual destructor on interface to avoid warnings. More... |
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virtual | ~IAkGameObjectPluginInfo () |
Virtual destructor on interface to avoid warnings. More... |
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Detailed Description
Voice-specific information available to plug-ins. The associated game object's information is available through the methods of the base class IAkGameObjectPluginInfo.
Definition at line 193 of file IAkPlugin.h.
The documentation for this class was generated from the following file:
- include/AK/SoundEngine/Common/IAkPlugin.h