Wwise SDK 2019.2.15
AkRoomID
Version
Wwise SDK 2019.2.15
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AkRoomID Struct Reference
Inheritance diagram for AkRoomID:

Public Member Functions | |
AkRoomID () | |
Default constructor. Creates an invalid ID. More... |
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AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. More... |
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AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID. More... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. More... |
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AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. More... |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. More... |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID. More... |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. More... |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More... |
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operator AkUInt64 () | |
Static Public Member Functions | |
static AkRoomID | FromGameObjectID (AkGameObjectID in_fromGameObject) |
Conversion function used internally to convert to AkGameObjectIDs to AkRoomID. More... |
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Additional Inherited Members | |
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AkUInt64 | id |
Detailed Description
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are converted to AkGameObjectID's by calling AsGameObjectID().
Definition at line 134 of file AkSpatialAudioTypes.h.
The documentation for this struct was generated from the following file:
- include/AK/SpatialAudio/Common/AkSpatialAudioTypes.h