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Game Sync Monitor

The Game Sync Monitor tracks changing RTPC values as they are applied to game objects.

Interface Element

Description

Filtering Toolbar

The filtering toolbar allows you to reduce the amount of information displayed in the view so you can focus on specific elements.

Unlink Filter: Allows you to disable synchronization between multiple filter views.

Text Filter: Allows you to filter content by specifying the text. The specified words are matched with the beginning of names or strings found in content. Each additional word refines the results. This match is not case sensitive. For advanced usage, refer to Using Profiler Filter Expressions.

Object Filter: Allows you to filter content by specifying the Wwise object. The specified Wwise objects, from the project, are used to match content from the view. Additionally, object relations, such as parent-children relations and output bus relations, are also used to match content.

Browse Object Filter: Shows a project explorer browser to select an object to filter.

Mute/Solo Filtering: When enabled, the objects with Mute activated are removed from the results, and the objects with Solo activated are exclusively displayed.

Reset Filter:Clears all filters, including the text filter and the object filter.

Options: Displays additional actions.

Refer to Filtering in the Profiling Views for further details.

Game Sync

Identifies the game sync.

Game Object

Identifies the game object.

Value

Shows the current Game Parameter value of the RTPC.


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