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Importing Language Files

When your language files are ready, you can import them into your project using the Audio File Importer. When you import these files, language sources are created in the selected voice objects in the Audio tab of the Project Explorer and displayed in the Contents Editor. If you want to localize your project at once, you can import the localized files at the topmost level in the hierarchy.

In the Contents Editor, you have the flexibility of including or excluding the language sources per platform as well as selecting language sources per platform. For more information on how to customize per language and source version as well as deciding which language source to use per platform, refer to:

[Note] Note

When you are importing audio files for localizing your project, make sure that the files have exactly the same name as the audio file in the reference language.

To import language audio files into your project:

  1. Select an object in the Actor-Mixer Hierarchy into which you want to import the language files.

    [Tip] Tip

    You can quickly localize your entire project by selecting the top level parent in the Actor-Mixer Hierarchy and importing the language files at this level.

  2. From the Wwise menu bar, click Project > Import Audio Files... (or click Shift + I).

    The Audio File Importer opens.

  3. Select Localize languages as the Import Mode.

    The Import as Sound Voice option is automatically selected, and the Destination language menu becomes available. The language you are importing must be an existing project language.

  4. Click one of the following options:

    • Add Files...

      The File Open dialog box, where you can select the media files - AMB, MID, or WAV - that you want to import, opens.

    • Add Folders...

      The Folder Open dialog box, where you can select a folder which contains the media files that you want to import, opens.

    • Import Tab Delimited...

      The Open dialog box, where you can select a tab delimited text file - TXT or TSV - that defines the audio files to import and the structures to create, opens.

    [Note] Note

    It is a good practice to add new files to the Originals folder first and then to import them from the Originals folder into your project.

  5. Browse to the location of the file(s) or folder(s) that you want to import.

  6. Once your selection is complete, click Open.

    The selected files are loaded into the Audio File Importer.

  7. Click Import.

    The Importing dialog box opens where you can view the progress of the file import process.

    [Note] Note

    If there are errors or conflicts, the Import Conflict Manager opens. For more information on how to deal with these conflicts, refer to Managing File Import Issues.

    When the import is successfully completed, the Importing dialog box closes, and you are returned to the Audio File Importer.

  8. When you are finished importing audio files, click Close to close the Audio File Importer.

    [Note] Note

    If you are using source control, you will be prompted to add the imported files to your source control system.


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