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Wwise uses several icons or visual identifiers to help represent different elements in the interface. The following table describes each of the different visual elements used in Wwise.
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Link |
The property value is linked to the values of other active game platforms. |
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Unlink |
The property value is not linked to the values of the other active game platforms. |
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Partial Unlink |
The property value for the current platform is linked to the other active platforms, but one or more corresponding values of other platforms are unlinked. |
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Link Mixed |
Some of the selected objects have different link statuses. Some may be linked, while others are unlinked or partially unlinked. |
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RTPC Disabled |
This property value is not tied to an in-game parameter value. |
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RTPC Enabled |
An in-game parameter value is tied to this property value. This means, for example, that the speed of a car in-game can be tied directly to the pitch property in Wwise. As the speed of the car increases in-game, the pitch in Wwise will increase in real time. |
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RTPC Mixed |
In-game parameter values are tied to property values for one or more, but not all, objects loaded in the Multi Editor. You will not see this indicator in the Property Editor or the Contents Editor. |
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Randomizer Enabled |
A property value to which a Randomizer effect has been applied. |
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Randomizer Disabled |
A property value to which no Randomizer effect has been applied. |
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Randomizer Mixed |
A Randomizer effect applies to the property value of one or more, but not all, objects loaded in the Multi Editor. You will not see this indicator in the Property Editor or the Contents Editor.
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State Disabled |
This property value is not tied to a State. |
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State Enabled |
A State Group is tied to this property value. This means, that the property in question, such as the Volume, may change according to the applied State. |
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State Mixed |
A State Group is tied to property values for one or more, but not all, objects loaded in the Multi Editor. You will not see this indicator in the Property Editor or the Contents Editor. |
Property Shading | ||||||
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"Unsupported feature" |
If a property is shaded in blue, it means that the feature is not supported on the current platform. |
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Preset Icons | ||||||
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Save Preset |
A command to save the current state of all values within the current view to a Preset. |
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Load Preset |
A command to load a previously saved Preset. |
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Selected Controls | ||||||
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"Selected Control" |
A focus border (white when using the Wwise Classic theme) that appears around selected controls. |
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View Icons | ||||||
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Help |
A command to display the online help for that particular view, window, or dialog box. |
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View Settings |
A command to display a dialog box with a series of settings that can be used to define the view. |
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Floating Indicator |
Indicates that the view is not docked. Click and drag here, or anywhere else on the title bar, to reposition the view without docking it. Click and drag the floating view's tab to dock it. |
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Sync Group |
A command to change the view to a particular sync group (1-4). This option is only available for the Project Explorer and Event Viewer views. |
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Close View |
A command to close the floating view. |
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Voice Inspector Icons | ||||||
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Project Value |
A standard volume change which drives a contribution to the voice pipeline when there is no game connection. |
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SoundBank Value |
A standard volume change which drives a contribution to the voice pipeline when connected to a game. |
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Live Value |
A volume contribution to the voice pipeline resulting from a change in property value while connected to a game. |
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API |
An API call which drives a contribution to the voice pipeline. |
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HDR |
An HDR window which drives a contribution to the voice pipeline. |
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Ducking |
A ducking (lowering) of a sound which drives a contribution to the voice pipeline. |
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Fade |
A fade in or out, which appears only for Events when they disappear while doing something. |
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Attenuation Distance |
A distance from emitter to listener, which drives a contribution to the voice pipeline. |
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Blend Track |
A blend track, which drives a contribution to the voice pipeline. |
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Cone Attenuation |
A Cone Angle Attenuation, which drives a contribution to the voice pipeline. |
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Ray |
A ray distance, between the emitter and the listener, which drives a contribution to the voice pipeline. |
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Occlusion |
A ray occlusion, which drives a contribution to the voice pipeline. |
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Obstruction |
A ray obstruction, which drives a contribution to the voice pipeline. |
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Volume |
A Volume property/slider change, which drives a contribution to the voice pipeline. |
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Send Volume |
An Aux Bus Send Volume property/slider change, which drives a contribution to the voice pipeline. |
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Output Bus Volume |
An output bus Volume property/slider change, which drives a contribution to the voice pipeline. |
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Bus Volume |
A bus Volume property/slider change, which drives a contribution to the voice pipeline. |
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Make-up Gain |
A volume gain applied to the voice after all other volume adjustments, which drives a contribution to the voice pipeline.
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Volume Mute |
A Mute Action in an Event, which drives a contribution to the voice pipeline. |
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Volume Pause |
A Pause Action in an Event, which drives a contribution to the voice pipeline. |
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Low Pass |
An LPF, which drives a contribution to the voice pipeline. |
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Send Low Pass |
An LPF, from an aux bus send, which drives a contribution to the voice pipeline. |
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Output Bus Low Pass |
An LPF on the output bus, which drives a contribution to the voice pipeline. |
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High Pass |
An HPF, which drives a contribution to the voice pipeline. |
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Send High Pass |
An HPF, from an aux bus send, which drives a contribution to the voice pipeline. |
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Output Bus High Pass |
An HPF on the output bus, which drives a contribution to the voice pipeline. |
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Multiple Properties |
Multiple Properties, affecting Volume, LPF, and/or HPF, which drive a contribution to the voice pipeline. |
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Send Multiple Properties |
Multiple properties, from an aux bus send, which drive a contribution to the voice pipeline. |
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Output Bus Multiple Properties |
Multiple properties on the output bus, which drive a contribution to the voice pipeline. |
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