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28 #ifndef __AK_PLATFORM_CONTEXT_WINDOWS_H__
29 #define __AK_PLATFORM_CONTEXT_WINDOWS_H__
35 #if defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
47 #endif // !defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
49 #if !defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
62 #endif // !defined(AK_USE_UWP_API) || defined(DOXYGEN_INCLUDE)
65 #endif // __AK_PLATFORM_CONTEXT_MAC_H__
virtual Windows::Gaming::Input::Gamepad GetGamepadFromDeviceID(AkDeviceID deviceID)=0
AkUInt32 AkDeviceID
I/O device ID.
virtual AK::Win32::IAkDeviceEnumerator * GetDeviceEnum()=0
Interface to access the IMMDevice cache. This avoids driver accesses.
Context specific to the UWP port of Wwise SDK.
Context specific to the Win32 port of Wwise SDK.
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