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Wwise SDK 2021.1.14
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Positioning information obtained from an object [詳解]
#include <AkQueryParameters.h>
公開変数類 | |
| AkReal32 | fCenterPct |
| Center % [0..1] [詳解] |
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| AkSpeakerPanningType | pannerType |
| Speaker panning type: type of panning logic when object is not 3D spatialized. [詳解] |
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| Ak3DPositionType | e3dPositioningType |
| 3D position type: defines what acts as the emitter position for computing spatialization against the listener. [詳解] |
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| bool | bHoldEmitterPosAndOrient |
| Hold emitter position and orientation values when starting playback. [詳解] |
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| Ak3DSpatializationMode | e3DSpatializationMode |
| Spatialization mode [詳解] |
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| bool | bEnableAttenuation |
| Attenuation parameter set is active. [詳解] |
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| bool | bUseConeAttenuation |
| Use the cone attenuation [詳解] |
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| AkReal32 | fInnerAngle |
| Inner angle [詳解] |
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| AkReal32 | fOuterAngle |
| Outer angle [詳解] |
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| AkReal32 | fConeMaxAttenuation |
| Cone max attenuation [詳解] |
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| AkLPFType | LPFCone |
| Cone low pass filter value [詳解] |
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| AkLPFType | HPFCone |
| Cone low pass filter value [詳解] |
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| AkReal32 | fMaxDistance |
| Maximum distance [詳解] |
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| AkReal32 | fVolDryAtMaxDist |
| Volume dry at maximum distance [詳解] |
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| AkReal32 | fVolAuxGameDefAtMaxDist |
| Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) [詳解] |
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| AkReal32 | fVolAuxUserDefAtMaxDist |
| Volume wet at maximum distance (if any) (based on the User defined distance attenuation) [詳解] |
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| AkLPFType | LPFValueAtMaxDist |
| Low pass filter value at max distance (if any) [詳解] |
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| AkLPFType | HPFValueAtMaxDist |
| High pass filter value at max distance (if any) [詳解] |
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Positioning information obtained from an object
AkQueryParameters.h の 43 行目に定義があります。