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Wwise SDK 2021.1.14
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Initialization settings of the spatial audio module. 更多...
#include <AkSpatialAudio.h>
Public 成员函数 | |
| AkSpatialAudioInitSettings () | |
Public 属性 | |
| AkUInt32 | uMaxSoundPropagationDepth |
| Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. 更多... |
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| AkReal32 | fMovementThreshold |
| Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. 更多... |
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| AkUInt32 | uNumberOfPrimaryRays |
| The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. 更多... |
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| AkUInt32 | uMaxReflectionOrder |
| Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A higher reflection order renders more details at the expense of higher CPU usage. 更多... |
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| AkReal32 | fMaxPathLength |
| AkReal32 | fCPULimitPercentage |
| bool | bEnableDiffractionOnReflection |
| Enable diffraction at the end/beginning of reflection paths. Diffraction on reflection causes reflections to fade in and out smoothly as the listener or emitter move in and out of the reflection's shadow zone. 更多... |
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| bool | bEnableGeometricDiffractionAndTransmission |
| bool | bCalcEmitterVirtualPosition |
| An emitter that is diffracted through a portal or around geometry will have its apparent or virtual position calculated by Wwise Spatial Audio and passed on to the sound engine. 更多... |
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| bool | bUseObstruction |
| bool | bUseOcclusion |
Initialization settings of the spatial audio module.
在文件 AkSpatialAudio.h 第 44 行定义.