Version
menu_open
link
Wwise SDK 2021.1.14
AkPlatformContext.h
Go to the documentation of this file.
1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Version: v2021.1.14 Build: 6590
25  Copyright (c) 2006-2023 Audiokinetic Inc.
26 *******************************************************************************/
27 
28 #ifndef __AK_PLATFORM_CONTEXT_PS5_H__
29 #define __AK_PLATFORM_CONTEXT_PS5_H__
30 
32 #include <audio_out2.h>
33 
34 namespace AK
35 {
36  /// Context specific to the PS5 port of Wwise SDK.
38  {
39  public:
40  /// Returns the current SceAudioOut2ContextHandle being used by the Wwise SoundEngine for main output.
41  /// This should be called only once the SoundEngine has been successfully initialized, otherwise
42  /// the function will return an invalid value (SCE_AUDIO_OUT2_CONTEXT_HANDLE_INVALID). A sink
43  /// does not necessarily have had to be created first to utilize this. Note that if a value besides
44  /// SCE_AUDIO_OUT2_CONTEXT_HANDLE_INVALID is returned, that value will persist for as long as the sound
45  /// engine is initialized.
46  ///
47  /// \return the current sceAudioOut2 context handle or SCE_AUDIO_OUT2_CONTEXT_HANDLE_INVALID.
48  virtual SceAudioOut2ContextHandle GetAudioOutContextHandle() = 0;
49  };
50 }
51 
52 #endif // __AK_PLATFORM_CONTEXT_PS5_H__
Audiokinetic namespace.
Context specific to the PS5 port of Wwise SDK.
virtual SceAudioOut2ContextHandle GetAudioOutContextHandle()=0

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise