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Wwise Unreal Integration Documentation
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Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2015.1.7 release of the integration (in addition to upgrading to the new Unreal build).
AkAmbientSounds did not show up in the Editor window.AkEvent String Input Field to AkAmbientSound.StartAllAmbientSounds and StopAllAmbientSounds.World global pointer.Ak Event Track in Matinee. Questions? Problems? Need more info? Contact us, and we can help!
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