|
Wwise SDK 2023.1.18
|
#include AK/SoundEngine/Common/AkCommonDefs.h>#include AK/SoundEngine/Common/AkMidiTypes.h>클래스 | |
| struct | AkCallbackInfo |
| struct | AkEventCallbackInfo |
| struct | AkMIDIEventCallbackInfo |
| struct | AkMarkerCallbackInfo |
| struct | AkDurationCallbackInfo |
| struct | AkDynamicSequenceItemCallbackInfo |
| struct | AkSpeakerVolumeMatrixCallbackInfo |
| struct | AkBusMeteringCallbackInfo |
| struct | AkOutputDeviceMeteringCallbackInfo |
| struct | AkMusicPlaylistCallbackInfo |
| struct | AkSegmentInfo |
| Structure used to query info on active playing segments. 더 자세히 ... | |
| struct | AkMusicSyncCallbackInfo |
| struct | AkResourceMonitorDataSummary |
| Resources data summary structure containing general information about the system 더 자세히 ... | |
네임스페이스 | |
| namespace | AK |
| Audiokinetic namespace | |
타입정의 | |
| typedef void(* | AkCallbackFunc) (AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo) |
| typedef void(* | AkBusCallbackFunc) (AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo) |
| typedef void(* | AkBusMeteringCallbackFunc) (AkBusMeteringCallbackInfo *in_pCallbackInfo) |
| typedef void(* | AkOutputDeviceMeteringCallbackFunc) (AkOutputDeviceMeteringCallbackInfo *in_pCallbackInfo) |
| typedef void(* | AkBankCallbackFunc) (AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, void *in_pCookie) |
| typedef void(* | AkGlobalCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie) |
| typedef void(* | AkResourceMonitorCallbackFunc) (const AkResourceMonitorDataSummary *in_pdataSummary) |
| typedef void(* | AK::AkDeviceStatusCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkUniqueID in_idAudioDeviceShareset, AkUInt32 in_idDeviceID, AkAudioDeviceEvent in_idEvent, AKRESULT in_AkResult) |
| typedef void(* | AkCaptureCallbackFunc) (AkAudioBuffer &in_CaptureBuffer, AkOutputDeviceID in_idOutput, void *in_pCookie) |
열거형 타입 | |
| enum | AkCallbackType { AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008, AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080, AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800, AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MusicSyncAll = 0x7f00, AK_MIDIEvent = 0x10000, AK_CallbackBits = 0xfffff, AK_EnableGetSourcePlayPosition = 0x100000, AK_EnableGetMusicPlayPosition = 0x200000, AK_EnableGetSourceStreamBuffering = 0x400000 } |
| Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open(). 더 자세히 ... | |
| enum | AkGlobalCallbackLocation { AkGlobalCallbackLocation_Register = (1 AkGlobalCallbackLocation_Begin = (1 AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 AkGlobalCallbackLocation_PostMessagesProcessed = (1 AkGlobalCallbackLocation_BeginRender = (1 AkGlobalCallbackLocation_EndRender = (1 AkGlobalCallbackLocation_End = (1 AkGlobalCallbackLocation_Term = (1 AkGlobalCallbackLocation_Monitor = (1 AkGlobalCallbackLocation_MonitorRecap = (1 AkGlobalCallbackLocation_Init = (1 AkGlobalCallbackLocation_Suspend = (1 AkGlobalCallbackLocation_WakeupFromSuspend = (1 AkGlobalCallbackLocation_Num = 13 } |
| Bit field of various locations in the audio processing loop where the game can be called back. 더 자세히 ... | |
| enum | AK::AkAudioDeviceEvent { AK::AkAudioDeviceEvent_Initialization, AK::AkAudioDeviceEvent_Removal, AK::AkAudioDeviceEvent_SystemRemoval } |
Declaration of callback prototypes
AkCallback.h 파일에서 정의되었습니다.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요