Sets a listener's spatialization parameters. This lets you define listener-specific volume offsets for each audio channel. If in_bSpatialized is false, only in_pVolumeOffsets is used for this listener (3D positions have no effect on the speaker distribution). Otherwise, in_pVolumeOffsets is added to the speaker distribution computed for this listener. Use helper functions of AK::SpeakerVolumes to manipulate the vector of volume offsets in_pVolumeOffsets.
- 반환값
AK_Success if message was successfully posted to sound engine queue
AK_InvalidFloatValue if the value specified was NaN or Inf
AK_InsufficientMemory if there wasn't enough memory in the message queue
- 참고
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- 매개변수
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| in_uListenerID | Listener game object ID |
| in_bSpatialized | Spatialization toggle (True : enable spatialization, False : disable spatialization) |
| in_channelConfig | Channel configuration associated with volumes in_pVolumeOffsets. Ignored if in_pVolumeOffsets is NULL. |
| in_pVolumeOffsets | Per-speaker volume offset, in dB. See AkSpeakerVolumes.h for how to manipulate this vector. |