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Wwise Unreal Integration Documentation
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This page lists requirements and special considerations for developers who use the Unreal Integration to build applications for the Nintendo Switch 2.
If you are using built-in Unreal audio in addition to Wwise on Switch 2, you might encounter an error that causes your game to crash or prevents it from loading Wwise. If that happens, you must either disable Unreal audio or use Combining Unreal and Wwise Audio with AudioLink.
To disable Unreal audio, ensure that the Enable Wwise SoundEngine only audio routing option is selected (see Selecting Audio Routing Options for more information).
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