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Wwise SDK 2024.1.9
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#include <AkReflectGameData.h>
公開メンバ関数 | |
| AkReflectImageSource () | |
| AkReflectImageSource (AkImageSourceID in_uID, AkVector64 in_sourcePosition, AkReal32 in_fDistanceScalingFactor, AkReal32 in_fLevel) | |
| void | SetName (const char *in_pName) |
公開変数類 | |
| AkImageSourceID | uID |
| Image source ID (for matching delay lines across frames) [詳解] | |
| AkImageSourceParams | params |
| Image source properties [詳解] | |
| AkImageSourceTexture | texture |
| Image source's acoustic textures. Note that changing any of these textures across frames for a given image source, identified by uID, may result in a discontinuity in the audio signal. [詳解] | |
| AkImageSourceName | name |
| Image source name, for profiling. [詳解] | |
AkReflectGameData.h の 107 行目に定義があります。