Wwise SDK 2025.1.1
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#include <AkCommandTypes.h>
Public Attributes | |
AkGameObjectID | gameObjectID |
Game Object ID. More... | |
AkUInt32 | numValues |
Number of values. More... | |
Sets the Auxiliary Busses to route the specified game object. To clear the game object's auxiliary sends, numValues
must be 0.
The Sound Engine expects an array of AkAuxSendValue
objects after the command. The number of items must correspond to the number of channels in channelConfig
. For example:
AkAuxSendValue values[2]; // Initialize array as required auto cmd = (AkCmd_SetGameObjectAuxSendValues*)AK_CommandBuffer_Add(buffer, AkCommand_SetGameObjectAuxSendValues); cmd->numValues = 2; AK_CommandBuffer_AddArray(buffer, sizeof(AkAuxSendValue), cmd->numValues, values);
This command can fail for the following reasons:
gameObjectID
is outside the valid range, or incomplete array after the command.gameObjectID
is not a registered game object ID.Definition at line 434 of file AkCommandTypes.h.
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