#include <AK/SoundEngine/Common/AkMemoryMgr.h>#include <AK/Tools/Common/AkAssert.h>#include <AK/Tools/Common/AkArray.h>クラス | |
| struct | AK::ObjectPoolNoLock |
| class | AK::ObjectPool< T, AllocatorType, LockType > |
| An object pool of N reusable objects with one allocation. [詳解] | |
| union | AK::ObjectPool< T, AllocatorType, LockType >::DataType |
名前空間 | |
| namespace | AK |
| Definition of data structures for AkAudioObject | |
マクロ定義 | |
| #define | AK_OBJECT_POOL_EXTRA_SAFETY |
型定義 | |
| template<AkMemID T_MEMID = AkMemID_Object> | |
| using | AK::ObjectPoolDefaultAllocator = AkArrayAllocatorNoAlign< T_MEMID > |
| using | AK::ObjectPoolDefaultLockType = ObjectPoolNoLock |