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Wwise SDK 2025.1.2
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#include <AkCommandTypes.h>
Public 属性 | |
| AkPlayingID | playingID |
| Unique ID that will be associated with this playback. Use AK_SoundEngine_GeneratePlayingID() to generate a new unique playing ID. 更多... | |
| AkGameObjectID | gameObjectID |
| (optional) Associated game object ID 更多... | |
| AkDynamicSequenceType_t | type |
| Type: see AkDynamicSequenceType 更多... | |
| AkUInt32 | flags |
| Bitmask: see AkCallbackType 更多... | |
| AkEventCallbackFunc | callback |
| Callback function 更多... | |
| void * | callbackCookie |
| Callback cookie 更多... | |
Open a new Dynamic Sequence.
If AK_DynamicSequenceSelect bit is set in flags, the dynamic sequence uses the callback for determining the next item to play. If this bit is not set, then the dynamic sequence uses the Playlist to determine the next item to play (C++-only API).
This command can fail for the following reasons:
playingID is an invalid ID or type is not a valid dynamic sequence type.gameObjectID was specified but is not registered.playingID was already used for a previous entry.在文件 AkCommandTypes.h 第 797 行定义.