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Wwise SDK 2025.1.3
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#include <AK/SoundEngine/Common/AkTypedefs.h>マクロ定義 | |
| #define | AK_MAX_LANGUAGE_NAME_SIZE (32) |
| #define | AKCOMPANYID_PLUGINDEV_MIN (64) |
| #define | AKCOMPANYID_PLUGINDEV_MAX (255) |
| #define | AKCOMPANYID_AUDIOKINETIC (0) |
| Audiokinetic inc. [詳解] | |
| #define | AKCOMPANYID_AUDIOKINETIC_EXTERNAL (1) |
| Audiokinetic inc. [詳解] | |
| #define | AKCOMPANYID_MCDSP (256) |
| McDSP [詳解] | |
| #define | AKCOMPANYID_WAVEARTS (257) |
| WaveArts [詳解] | |
| #define | AKCOMPANYID_PHONETICARTS (258) |
| Phonetic Arts [詳解] | |
| #define | AKCOMPANYID_IZOTOPE (259) |
| iZotope [詳解] | |
| #define | AKCOMPANYID_CRANKCASEAUDIO (261) |
| Crankcase Audio [詳解] | |
| #define | AKCOMPANYID_IOSONO (262) |
| IOSONO [詳解] | |
| #define | AKCOMPANYID_AUROTECHNOLOGIES (263) |
| Auro Technologies [詳解] | |
| #define | AKCOMPANYID_DOLBY (264) |
| Dolby [詳解] | |
| #define | AKCOMPANYID_TWOBIGEARS (265) |
| Two Big Ears [詳解] | |
| #define | AKCOMPANYID_OCULUS (266) |
| Oculus [詳解] | |
| #define | AKCOMPANYID_BLUERIPPLESOUND (267) |
| Blue Ripple Sound [詳解] | |
| #define | AKCOMPANYID_ENZIEN (268) |
| Enzien Audio [詳解] | |
| #define | AKCOMPANYID_KROTOS (269) |
| Krotos (Dehumanizer) [詳解] | |
| #define | AKCOMPANYID_NURULIZE (270) |
| Nurulize [詳解] | |
| #define | AKCOMPANYID_SUPERPOWERED (271) |
| Super Powered [詳解] | |
| #define | AKCOMPANYID_GOOGLE (272) |
| Google [詳解] | |
| #define | AKCOMPANYID_VISISONICS (277) |
| Visisonics [詳解] | |
| #define | AKCODECID_BANK (0) |
| Bank encoding [詳解] | |
| #define | AKCODECID_PCM (1) |
| PCM encoding [詳解] | |
| #define | AKCODECID_ADPCM (2) |
| ADPCM encoding [詳解] | |
| #define | AKCODECID_XMA (3) |
| XMA encoding [詳解] | |
| #define | AKCODECID_VORBIS (4) |
| Vorbis encoding [詳解] | |
| #define | AKCODECID_WIIADPCM (5) |
| ADPCM encoding on the Wii [詳解] | |
| #define | AKCODECID_PCM_WAV (7) |
| Standard PCM WAV file parser [詳解] | |
| #define | AKCODECID_EXTERNAL_SOURCE (8) |
| External Source (unknown encoding) [詳解] | |
| #define | AKCODECID_XWMA (9) |
| xWMA encoding [詳解] | |
| #define | AKCODECID_FILE_PACKAGE (11) |
| File package files generated by the File Packager utility. [詳解] | |
| #define | AKCODECID_ATRAC9 (12) |
| ATRAC-9 encoding [詳解] | |
| #define | AKCODECID_VAG (13) |
| VAG/HE-VAG encoding [詳解] | |
| #define | AKCODECID_PROFILERCAPTURE (14) |
| Profiler capture file (.prof) as written through AK::SoundEngine::StartProfilerCapture [詳解] | |
| #define | AKCODECID_ANALYSISFILE (15) |
| Analysis file [詳解] | |
| #define | AKCODECID_MIDI (16) |
| MIDI file [詳解] | |
| #define | AKCODECID_OPUSNX (17) |
| OpusNX encoding [詳解] | |
| #define | AKCODECID_CAF (18) |
| CAF file [詳解] | |
| #define | AKCODECID_AKOPUS (19) |
| Opus encoding, 2018.1 to 2019.2 [詳解] | |
| #define | AKCODECID_AKOPUS_WEM (20) |
| Opus encoding, wrapped in WEM [詳解] | |
| #define | AKCODECID_MEMORYMGR_DUMP (21) |
| Memory stats file as written through AK::MemoryMgr::DumpToFile(); [詳解] | |
| #define | AKCODECID_SONY360 (22) |
| Sony 360 encoding [詳解] | |
| #define | AKCODECID_BANK_EVENT (30) |
| Bank encoding for event banks. These banks are contained in the /event sub-folder. [詳解] | |
| #define | AKCODECID_BANK_BUS (31) |
| Bank encoding for bus banks. These banks are contained in the /bus sub-folder. [詳解] | |
| #define | AKPLUGINID_RECORDER (132) |
| Recorder Plugin [詳解] | |
| #define | AKPLUGINID_IMPACTER (184) |
| Impacter Plugin [詳解] | |
| #define | AKPLUGINID_SYSTEM_OUTPUT_META (900) |
| System output metadata [詳解] | |
| #define | AKPLUGINID_AUDIO_OBJECT_ATTENUATION_META (901) |
| Attenuation curve metadata [詳解] | |
| #define | AKPLUGINID_AUDIO_OBJECT_PRIORITY_META (902) |
| Audio object priority metadata [詳解] | |
| #define | AKEXTENSIONID_SPATIALAUDIO (800) |
| Spatial Audio [詳解] | |
| #define | AKEXTENSIONID_INTERACTIVEMUSIC (801) |
| Interactive Music [詳解] | |
| #define | AKEXTENSIONID_MIDIDEVICEMGR (802) |
| MIDI Device Manager (Authoring) [詳解] | |
| #define | AK_WAVE_FORMAT_VAG 0xFFFB |
| #define | AK_WAVE_FORMAT_AT9 0xFFFC |
| #define | AK_WAVE_FORMAT_VORBIS 0xFFFF |
| #define | AK_WAVE_FORMAT_OPUSNX 0x3039 |
| #define | AK_WAVE_FORMAT_OPUS 0x3040 |
| #define | AK_WAVE_FORMAT_OPUS_WEM 0x3041 |
| #define | AK_WAVE_FORMAT_XMA2 0x166 |
| #define | AK_INVALID_SAMPLE_POS 0xFFFFFFFF |
変数 | |
| static const AkPluginID | AK_INVALID_PLUGINID = (AkPluginID)-1 |
| Invalid FX ID [詳解] | |
| static const AkPluginID | AK_INVALID_SHARE_SET_ID = (AkPluginID)-1 |
| Invalid Share Set ID [詳解] | |
| static const AkGameObjectID | AK_INVALID_GAME_OBJECT = (AkGameObjectID)-1 |
| Invalid game object (may also mean all game objects) [詳解] | |
| static const AkUniqueID | AK_INVALID_UNIQUE_ID = 0 |
| Invalid unique 32-bit ID [詳解] | |
| static const AkRtpcID | AK_INVALID_RTPC_ID = 0 |
| Invalid RTPC ID [詳解] | |
| static const AkPlayingID | AK_INVALID_PLAYING_ID = 0 |
| Invalid playing ID [詳解] | |
| static const AkUInt32 | AK_DEFAULT_SWITCH_STATE = 0 |
| Switch selected if no switch has been set yet [詳解] | |
| static const AkMemPoolId | AK_INVALID_POOL_ID = -1 |
| Invalid pool ID [詳解] | |
| static const AkMemPoolId | AK_DEFAULT_POOL_ID = -1 |
| Default pool ID, same as AK_INVALID_POOL_ID [詳解] | |
| static const AkAuxBusID | AK_INVALID_AUX_ID = 0 |
| Invalid auxiliary bus ID (or no Aux bus ID) [詳解] | |
| static const AkFileID | AK_INVALID_FILE_ID = (AkFileID)-1 |
| Invalid file ID [詳解] | |
| static const AkCacheID | AK_INVALID_CACHE_ID = (AkCacheID)-1 |
| Invalid cache ID [詳解] | |
| static const AkDeviceID | AK_INVALID_DEVICE_ID = (AkDeviceID)-1 |
| Invalid streaming device ID [詳解] | |
| static const AkBankID | AK_INVALID_BANK_ID = 0 |
| Invalid bank ID [詳解] | |
| static const AkArgumentValueID | AK_FALLBACK_ARGUMENTVALUE_ID = 0 |
| Fallback argument value ID [詳解] | |
| static const AkChannelMask | AK_INVALID_CHANNELMASK = 0 |
| Invalid channel mask [詳解] | |
| static const AkUInt32 | AK_INVALID_OUTPUT_DEVICE_ID = 0 |
| Invalid Device ID [詳解] | |
| static const AkPipelineID | AK_INVALID_PIPELINE_ID = 0 |
| Invalid pipeline ID (for profiling) [詳解] | |
| static const AkAudioObjectID | AK_INVALID_AUDIO_OBJECT_ID = (AkAudioObjectID)-1 |
| Invalid audio object ID [詳解] | |
| static const AkGameObjectID | AK_TRANSPORT_GAME_OBJECT = (AkGameObjectID)(-2) |
| Game object ID used by Wwise Authoring when playing back sounds using the Transport view. [詳解] | |
| static const AkGameObjectID | AK_DIRECT_GAME_OBJECT = (AkGameObjectID)(-3) |
| Game object ID used by Wwise Authoring when playing back sounds directly using the transport or media pool. [詳解] | |
| static const AkPriority | AK_DEFAULT_PRIORITY = 50 |
| Default sound / I/O priority [詳解] | |
| static const AkPriority | AK_MIN_PRIORITY = 0 |
| Minimal priority value [0,100] [詳解] | |
| static const AkPriority | AK_MAX_PRIORITY = 100 |
| Maximal priority value [0,100] [詳解] | |
| static const AkPriority | AK_DEFAULT_BANK_IO_PRIORITY = 50 |
| Default bank load I/O priority [詳解] | |
| static const AkReal32 | AK_DEFAULT_BANK_THROUGHPUT = 1 * 1024 * 1024 / 1000.f |
| Default bank load throughput (1 Mb/ms) [詳解] | |
| static const AkUInt32 | AK_SOUNDBANK_VERSION = 172 |
| Version of the soundbank reader (update AkBanks.h as well) [詳解] | |
| static const AkJobType | AkJobType_Generic = 0 |
| Job type for general-purpose work [詳解] | |
| static const AkJobType | AkJobType_AudioProcessing = 1 |
| Job type for DSP work [詳解] | |
| static const AkJobType | AkJobType_SpatialAudio = 2 |
| Job type for Spatial Audio computations [詳解] | |
| static const AkUInt32 | AK_NUM_JOB_TYPES = 3 |
| Number of possible job types recognized by the Sound Engine [詳解] | |