Stops MIDI notes on all nodes that are referenced in the specified event in an action of type play, with the specified Game Object. Invalid parameters are interpreted as wildcards. For example, calling this function with in_eventID set to AK_INVALID_UNIQUE_ID will stop all MIDI notes for Game Object in_gameObjectID.
- 返回
AK_Success if the stop command was queued
AK_IDNotFound if the Event ID is unknown (not loaded or typo in the ID)
- 参见
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- 参数
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| in_eventID | Unique ID of the Event |
| in_gameObjectID | Associated game object ID |
| in_playingID | Target playing ID |