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Wwise Unreal Integration Documentation
Xbox Series X-Specific Information

This section contains the release notes for Xbox Series X, Game Core Xbox One, and Game Core Desktop. Refer to Xbox Series X, Game Core Xbox One, and Game Core Desktop Release Notes for more information.

Note:
If you are developing for a Microsoft Game Core platform, you must manually add the platform to Wwise before you can generate SoundBanks in Unreal. Refer to Generating SoundBanks for more information.

Using Unreal Audio

If you are using built-in Unreal audio in addition to Wwise on Xbox Series X, you might encounter an error that causes your game to crash or prevents it from loading Wwise. If that happens, you must either disable Unreal audio or use Combining Unreal and Wwise Audio with AudioLink.

To disable Unreal audio, ensure that the Enable Wwise SoundEngine only audio routing option is selected (see Selecting Audio Routing Options for more information).


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