#include AK/SoundEngine/Common/AkTypedefs.h>
#include AK/SoundEngine/Common/AkEnums.h>
[ソースコード]
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| struct | AkVector64 |
| | 3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-bit precision range [詳解]
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| struct | AkVector |
| | 3D vector for some operations in 3D space. Typically intended only for localized calculations due to 32-bit precision [詳解]
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| struct | AkListenerPosition |
| | Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) [詳解]
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| struct | AkTransform |
| | Position and orientation of objects in a "local" space [詳解]
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| struct | AkChannelEmitter |
| | Positioning information for a sound, with specified subset of its channels. [詳解]
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| struct | AkPolarCoord |
| | Polar coordinates. [詳解]
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| struct | AkSphericalCoord |
| | Spherical coordinates. [詳解]
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| class | AkEmitterListenerPair |
| | Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener. [詳解]
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| struct | AkListener |
| | Listener information. [詳解]
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