Version
menu
|
Wwise SDK 2025.1.4
|
#include AkCommandTypes.h>
Public Attributes | |
| AkGameObjectID | gameObjectID |
| ID of the game object to be registered. Valid range is [0 to 0xFFFFFFFFFFFFFFDF]. More... | |
Registers a game object ID.
Optionally, you can associate a name to the game object for profiling purposes. Call AK_CommandBuffer_AddString after adding the command to attach a name to the game object:
auto cmd = (AkCmd_RegisterGameObject*)AK_CommandBuffer_Add(buffer, AkCommand_RegisterGameObject); cmd->gameObjectID = 100; AK_CommandBuffer_AddString(buffer, "Player Emitter");
If the ID was already registered, its name is updated.
This command can fail for the following reasons:
gameObjectID is outside the valid range.Definition at line 187 of file AkCommandTypes.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise