Wwiseでモーション(Motion)を生成するには、以下の2つの方式があります:
その時の要件や制限によって、どちらの方式を採用するのかを決めます。2つの方式の、それぞれの長所と短所をよく理解した上で、選択してください。
Some platforms support multiple types of motion devices, such as rumble-based or haptic-based gamepads. Take the following design considerations into account when generating motion content for multiple types of devices:
Before you can create motion for your game, perform the following prerequisites:
Install the Motion source plug-in: You can install the Motion plug-in when you are installing Wwise. If you already have Wwise installed, you can install the Motion plug-in by modifying the installation. See Installing Wwise and Its Components in the Audiokinetic Launcher Guide. For informaition about the Motion plug-in, see 「Motion」.
Code setup: For Game Engine integration, an audio programmer will have to ensure everything is set up to run motion on Wwise. Refer to the SDK documentation's Integrating Wwise Motion page.