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Ambience Medieval Collection Guide

Ambience Medieval offers a wide variety of sounds that articulate the Medieval world. The Area and Interior subprojects represent aspects of medieval life, the city, day and night, tavern, church, harbor, back alley and market place. These subprojects are mixed using High Order Ambisonics with assets recorded in ORTF-3D, and are set up to render in a variety of common multichannel formats to match your multichannel requirements, ranging from binaural to 7.0.4 configurations and multiple orders of ambisonic in AmbiX that allow 360 degrees of listening immersion. These projects are configured to render as seamless loops and have control tracks for rapid customization. In addition to the Area and Interior subprojects set up for ambisonic mixing, there are also Object subprojects for each area and interior, configured for mono and stereo rendering for use as point source objects, to populate and dynamize your world.

To optimize download size, a Stereo render is included in the collection download, which you can audition in the Ambience Medieval project.

The subprojects are arranged to enable auditioning, depending on your monitor systems, and rendering in a comprehensive range of formats. By default, they are configured to monitor in Stereo. The environmental object subprojects are similar to conventional Stereo projects and are configured to monitor and render in Stereo and or Mono. The collection is designed so that the Area and Interior projects provide the base layer of an ambience with sounds from the Objects subprojects used simultaneously as required for specific augmentation.

The subprojects have Parameter Control tracks that affect multiple tracks and the plugins to enable customization of the ambiences, with a range of intuitive names to describe their effects on the mix.

The complete list of all the subprojects and their associated data and embedded metadata is available in the accompanying Ambience Medieval SoundBook.

[Note]Note

This guide provides information specific to this collection. For general information that applies to all Strata collections, refer to the Strata User Guide.

The Main Project

The main project provides a convenient way to visualize, locate, and audition the sounds in the Ambience Medieval collection. The main project contains tracks for each subproject, with media items that reference the various subprojects in nested tracks. You can audition any of the media items, which reference the rendered stereo output from the corresponding subprojects.

In the main project, Ambience Medieval.rpp, you can double-click any subproject media item to open the corresponding subproject, in which all the tracks and layers available for the specific ambience are arranged.

Use the Region/Marker Manager to find and jump to the different subproject tracks. For more information, refer to Regions and Markers in the Strata User Guide.

A subproject media item. Double-click it to open the subproject in a new tab.

A media item that references the rendered output of the subproject. Place the cursor at any point on the timeline and click Play to audition the rendered output.

Ambience Medieval Subprojects

The Ambience Medieval collection contains the following subprojects:

  • Area MedievalCity

  • Area Market

  • Area BackAlley

  • Area Harbor

  • Interior Tavern

  • Interior Castle

  • Interior Church

  • Objects Medieval

  • Objects Harbor

  • Objects Tavern

  • Objects Generic

Tracks, Layers, and Regions

Ambience Medieval tracks, layers, and regions use the standard Strata colors and hierarchy. The main project and subproject track layout is similar to all projects across the Strata collections.

For more information on custom Strata colors, refer to Track Names and Colors in the Strata User Guide.


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