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The Close Combat collection of punches, kicks, slaps, and headbutts, is classified into three ranges of force, light, medium and hard, with dry, wet, gore, weight, swoosh, and cinematic layers that combine to allow flexibility in the creation of customized fight impact sounds.
The subproject, its associated data, and embedded metadata are available in the accompanying Close Combat SoundBook.
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This guide provides information specific to this collection. For general information that applies to all Strata collections, refer to the Strata User Guide. |
The main Close Combat project provides a convenient way to visualize, locate, and audition the sounds in the Close Combat collection. Additionally, it is a central point from which you can open the individual subproject of the collection. The main project contains tracks for the subproject, with media items that reference the subproject in nested tracks. You can audition any of the media items that reference the rendered output from the corresponding subproject.
In the main project, you can double-click any subproject media item to open the corresponding subproject, in which all of the tracks and layers available for the specific movements are arranged.
Use the Region/Marker Manager to find and jump to the different subproject tracks. For more information, refer to Regions and Markers in the Strata User Guide.
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A subproject media item. Double-click it to open the subproject in a new tab. |
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A media item that references the rendered output of the subproject. Place the cursor at any point on the timeline and click Play to audition the rendered output. |
The Close Combat collection contains the following subproject:
Close Combat Main
Close Combat tracks, layers, and regions use the standard Strata colors and hierarchy. The main project and subproject track layout is similar to all projects across the Strata collections.
For more information on custom Strata colors, refer to Track Names and Colors in the Strata User Guide.
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