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The Physics collection includes the sounds of collisions and friction between a wide array of objects and surfaces. Each object and surface has corresponding size subprojects: large, medium, and small. Within each subproject are regions corresponding to variations of impacts and impact sweeteners scaled as light, medium, and hard. Destructions are the complete obliteration of an object. Scrapes and bends are also included and have looping components scaled as slow, medium, and fast.
The complete list of all subprojects, their associated data, and embedded metadata is available in the accompanying Physics SoundBook.
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This guide provides information specific to this collection. For general information that applies to all Strata collections, refer to the Strata User Guide. |
The main Physics project provides a convenient way to visualize, locate, and audition the sounds in the Physics collection. Additionally, it is a central point from which you can open the individual subprojects of the collection. The main project contains tracks for each subproject of the collection, with media items that reference the various subprojects in nested tracks. You can audition any of the media items that reference the rendered output from the corresponding subprojects.
In the main project, you can double-click any subproject media item to open the corresponding subproject, in which all of the tracks and layers available for the specific object or surface are arranged.
Use the Region/Marker Manager to find and jump to the different subproject tracks. For more information, refer to Regions and Markers in the Strata User Guide.

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A subproject media item. Double-click it to open the subproject in a new tab. |
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A media item that references the rendered output of the subproject. Place the cursor at any point on the timeline and click Play to audition the rendered output. |
The Physics collection contains the following subprojects:
Body Large Object
Body Medium Object
Body Small Object
Carpet Large Surface
Carpet Medium Surface
Carpet Small Surface
Ceramic Large Object
Ceramic Medium Object
Ceramic Small Object
Cloth Large Object
Cloth Medium Object
Cloth Small Object
Concrete Large Surface
Concrete Medium Surface
Concrete Small Surface
ConcreteGritty Large Surface
ConcreteGritty Medium Surface
ConcreteGritty Small Surface
Dirt Large Surface
Dirt Medium Surface
Dirt Small Surface
Forest Large Surface
Forest Medium Surface
Forest Small Surface
Glass Large Object
Glass Medium Object
Glass Small Object
Grass Large Surface
Grass Medium Surface
Grass Small Surface
Gravel Large Surface
Gravel Medium Surface
Gravel Small Surface
Ice Large Surface
Ice Medium Surface
Ice Small Surface
MetalHollow Large Object
MetalHollow Medium Object
MetalHollow Small Object
MetalMassive Large Object
MetalMassive Medium Object
MetalMassive Small Object
MetalPipe Large Object
MetalPipe Medium Object
MetalPipe Small Object
Mud Large Surface
Mud Medium Surface
Mud Small Surface
Plant Large Object
Plant Medium Object
Plant Small Object
Rock Large Object
Rock Medium Object
Rock Small Object
Sand Large Surface
Sand Medium Surface
Sand Small Surface
Snow Large Surface
Snow Medium Surface
Snow Small Surface
Water Large Surface
Water Medium Surface
Water Small Surface
WoodHollow Large Object
WoodHollow Medium Object
WoodHollow Small Object
WoodMassive Large Object
WoodMassive Medium Object
WoodMassive Small Object
Physics tracks, layers, and regions use the standard Strata colors and hierarchy. The main project and subproject track layout is similar to all projects across the Strata collections.
For more information on custom Strata colors, refer to Track Names and Colors in the Strata User Guide.
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