Sets the Auxiliary Busses to route the specified game object To clear the game object's auxiliary sends, in_uNumSendValues must be 0. 
- 参照
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- 戻り値
 
AK_Success if successful 
AK_InvalidParameter if a duplicated environment is found in the array 
AK_InvalidFloatValue if the value specified was NaN or Inf  
- 引数
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    | in_gameObjectID | Associated game object ID  | 
    | in_aAuxSendValues | Variable-size array of AkAuxSendValue structures (it may be NULL if no environment must be set)  | 
    | in_uNumSendValues | The number of auxiliary busses at the pointer's address (it must be 0 if no environment is set)  |