Table of Contents

Assigning Conversion Settings ShareSets to Objects

After you have created the Conversion Settings ShareSets for your project, you can start assigning them to the objects in your project hierarchy. Conversion settings ShareSets, like other object properties, are inherited from parent to child, which means that if you assign a Conversion Settings ShareSet to an actor-mixer, all containers and objects below it will automatically use the same ShareSet. Of course, you can override the ShareSet used by the parent object, so that you can apply a different Conversion Settings to specific objects and/or sources in the hierarchy.

By default, all Conversion Settings instances you create begin as ShareSets. However, you may want to tweak a ShareSet for one particular object. If you don't want to share the Conversion Settings between objects, you can create a custom instance of the ShareSet. When using a custom instance of a ShareSet, the settings are applied to the current object only. If any changes are made to the Conversion Settings only this object will be affected.

To assign a Conversion Settings ShareSet to an Object:

  1. Load a top-level object into the Property Editor.

    [Note] Note

    If the object is not a top-level object, you must select the Override parent option before you can set the Conversion Settings options.

  2. Switch to the Conversion tab.

  3. In the Conversion Settings group box, click the Selector button (>>).

    A list of Conversion Settings ShareSets that are currently available in the project is displayed.

  4. From the list, select the ShareSet you want to apply to the object.

  5. If you want to apply a custom instance of the ShareSet to the object, select Define custom from the Mode list.

    The name of the Conversion Settings instance now has the word “Custom” appended to it. From now on, changes you make to the instance will only affect the one object that uses it.

  6. Click the Edit button to load the ShareSet or custom instance into the Conversion Settings Editor, where you can fine-tune the various Conversion Settings.

  7. In the Audio Sources table, review the list of audio sources to which these Conversion Settings will be applied to make sure that it is correct.

    To complete the information in this table, you must convert the audio sources. For more information on converting audio sources, refer to Converting Audio Files.