Table of Contents

Effect Editor - McDSP FutzBox Lo-Fi Distortion Effect Plug-in

The Effect Editor displays all the properties associated with the McDSP FutzBox Lo-Fi Distortion plug-in.

For a general overview of the McDSP FutzBox plug-in, refer to the FutzBox Overview section. For more detailed information, refer to the McDSP website . Note that the Wwise implementation of the McDSP FutzBox Lo-Fi Distortion effect might differ slightly from the one discussed on their website.

Interface Element

Description

Inclusion

Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations.

When this option is unselected, the property and behavior options in the Property Editor become unavailable.

Default value: false

Name

The name of the Effect instance.

Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects.

Effect

The type of effect.

Shared by (Used by)

A list of objects that currently subscribe to the selected ShareSet.

This field is called “Used by” when editing a custom instance of the Effect.

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Returns the Effect property settings to their default values.

This option is only available when editing a custom instance of the Effect.

Notes

Additional information about the Effect.

Filters

Applies the following filters to the audio signal:

High-Pass Filter (HPF) - The HPF controls define the characteristics of the High-Pass Filter that is applied to the audio signal. High-Pass Filters are useful for removing low frequency rumble, unwanted vocal plosives, and DC offsets. For 'futzing' application, the loss of low end frequency content is typical of many communication devices, including phones, walkie-talkies, radios, megaphones, and so on.

Low-Pass Filter (LPF) - The LPF controls define the characteristics of the Low-Pass Filter that is applied to the audio signal. Low-Pass Filters are useful for removing background noise, such as tape hiss, waterfalls, and general ambient background noise.

HPF

Slope

Determines the amount of signal reduction per frequency octave.

Freq

The cut-off frequency below which the audio signal is removed.

Default value: 40
Slider range: 20 to 20,000
Units: Hz

Q

The amount of resonant peak within each filter.

Default value: 0
Slider range: 0 to 100

LPF

Slope

Determines the amount of signal reduction per frequency octave.

Freq

The cut-off frequency above which the audio signal is removed.

Default value: 18,000
Slider range: 20 to 20,000
Units: Hz

Q

The amount of resonant peak within each filter.

Default value: 0
Slider range: 0 to 100

 

Distortion

Applies distortion to the audio signal. Distortion causes the amplitude range of the audio signal to become non-linear. Several types of distortion are available emulating various degrees of sonic destruction.

Mode

The type of distortion applied to the audio signal. Different algorithms are used for each mode.

Amount

The level of distortion introduced in the audio signal.

Default value: 0
Slider range: 0 to 100
Units: Percent

Intensity

Controls the tone of the distortion.

Low settings create a 'soft' distortion, whereas higher settings make the distortion sound 'bright'.

Default value: 0
Slider range: 0 to 100
Units: Percent

Rectify

Reduces the amplitude of the negative portion of the audio wave cycle until it reaches zero at the maximum setting.

The Rectify control operates independently from the Distortion Amount and Intensity controls.

Default value: 0
Slider range: 0 to 100
Units: Percent

 

EQ

Applies an equalizer to the incoming audio signal. The EQ controls can be used to add or subtract signals at the selected frequency, at the selected amount (gain), over the selected bandwidth (Q).

Type

The type of equalizer or filter applied to the audio signal. You can select one of the following options:

  • HPF - High-Pass Filter.

  • EQ - Peaking filter.

  • LPF - Low-Pass Filter.

Freq

The cut-off frequency used to add or subtract a portion of the audio signal.

Default value: 1000
Slider range: 120 to 12,000
Units: Hz

Q

The shape of the equalizer.

Default value: 0
Slider range: 0 to 100
Units: Percent

Gain

Applies a boost or cut to the audio signal.

Default value: 0
Slider range: -12 to 12
Units: dB

 

Noise Generator

Adds background noise to the incoming audio.

Level

The amount of noise applied to the input signal.

Default value: -96
Range: -96 to 0
Units: dB

HPF Freq.

The High-Pass Filter cut-off frequency below which the audio signal is removed.

Default value: 40
Slider range: 20 to 20,000
Units: Hz

LPF Freq.

The Low-Pass Filter cut-off frequency above which the signal is removed.

Default value: 18000
Slider range: 20 to 20,000
Units: Hz

Thresh.

The level of the input signal at which noise level is reduced by the Range value specified.

Default value: 0
Slider range: -40 to 0
Units: dB

Range

The amount of noise level reduction applied to the input signal when it is above the Threshold level.

Default value: -20
Slider range: -40 to 0
Units: dB

Recovery

The rate at which noise ducking changes from full noise ducking to no noise level change.

Default value: 20
Slider range: 2 to 200
Units: Milliseconds

 

Gate

Applies a gate to the incoming audio signal. The gate controls allow you to remove unwanted background or low-level noise by attenuating the input signal once it falls below a threshold.

Threshold

The level of the input signal at which the signal level is reduced by the Range value specified.

Default value: -40
Slider range: -80 to 0
Units: dB

Range

The amount by which the signal level is reduced when it falls below the Threshold level.

Default value: 0
Slider range: -80 to 0
Units: dB

Attack

The rate at which the gate opens and no longer reduces the signal level.

Default value: 1
Range: 0.1 to 100
Units: Milliseconds

Hold

The amount of time the gate remains open after the input level initially exceeds the Threshold level.

Default value: 10
Slider range: 0.1 to 100
Units: Milliseconds

Release

The rate at which the gate closes and reduces the signal level.

Default value: 100
Slider range: 0.1 to 1,000
Units: Milliseconds

 

SIM (Synthetic Impulse Model)

Enables the SIM controls, which allows you to pick from a library of modeled sonic footprints of a variety of devices commonly used in video game production.

Category

The category of device, including:

  • Cell Phones

  • Radios

  • Speakers

Device

A list of devices found within the category. For example, within the Radios category, you will fine the following devices:

  • AM BoomBox

  • Black Transistor Radio

  • Portable Radio

Tuning

Varies the SIM's overall frequency response.

Default value:100
Slider range: 50 to 200
Units: Percent

 

LoFi

Enables the LoFi controls, which allows you to manipulate the audio signal by modifying the sample rate, bit depth, and amount of filtering.

Downsample

Reduces the sample rate of the Lo-fi effect.

Default value: Off
Range: 1,455 to 24,000

Filter

The amount of filtering applied to the lo-fi effect.

This option can be used to reduce some of the aliasing artifacts that are created by downsampling the Effect.

Default value: 0
Slider range: 0 to 100
Units: Percent

Bit depth

The number of bits of information used to define each audio sample.

Default value: Off Range: 2 to 16

Gain

Input

Adjusts the level of the input signal.

Default value: 0
Slider range: -24 to 24
Units: dB

Output

Adjusts the level of the output signal.

Default value: 0
Slider range: -24 to 24
Units: dB

Balance

Defines the balance between the processed (wet) and original (dry) signals.

Default value: 100 (Wet)
Range: 0 to 100
Units: Percent