Table of Contents

Finding the Project Elements that Reference a Particular Object

There may be cases during the development of your project where you want to find all the elements in your project that contain direct references to a particular object. For example, you may want to find which Events reference a particular object or which SoundBanks reference a particular event. In Wwise, this is very easy using the Find all references command that is accessible from most of the right-click shortcut menus. All elements that reference a particular object are displayed in the Reference view, where you can easily open each project element, make changes, if necessary, and then move on.

[Note] Note

Only the project elements that contain a direct reference to a particular object or element will be displayed in the reference view.

The following table lists all Wwise project elements and the respective elements which can reference them.

Icon

Project Element

Can Be Referenced By:

Virtual Folder

  • SoundBank

Master Mixer Icons

Audio Bus

  • Actor-Mixer

  • Audio Bus

  • Audio Source

  • Containers

  • Mixing Session

  • Music Playlist Container

  • Music Segment

  • Music Switch Container

  • Music Track

  • Sound SFX

  • SoundBank

  • Soundcaster Session

  • Source Plug-in

Auxiliary Bus

  • Actor-Mixer

  • Audio Source

  • Containers

  • Mixing Session

  • Music Playlist Container

  • Music Segment

  • Music Switch Container

  • Music Track

  • Sound SFX

  • SoundBank

  • Soundcaster Session

  • Source Plug-in

Actor-Mixer Icons

Audio source

  • N/A

Source Plug-in

  • N/A

Sound SFX

  • Dialogue Event

  • Event

  • Mixing Session

  • SoundBank

  • Soundcaster Session

Sound Voice

  • Dialogue Event

  • Event

  • Mixing Session

  • SoundBank

  • Soundcaster Session

Work Unit

  • SoundBank

Actor-Mixer

  • Audio Source

  • Dialogue Event

  • Event

  • Mixing Session

  • Sound SFX

  • SoundBank

  • Soundcaster Session

Blend Container

  • Audio Source

  • Dialogue Event

  • Event

  • Mixing Session

  • Sound SFX

  • SoundBank

  • Soundcaster Session

Random Container

  • Audio Source

  • Dialogue Event

  • Event

  • Mixing Session

  • Sound SFX

  • SoundBank

  • Soundcaster Session

Sequence Container

  • Audio Source

  • Dialogue Event

  • Event

  • Mixing Session

  • Sound SFX

  • SoundBank

  • Soundcaster Session

Switch Container

  • Audio Source

  • Dialogue Event

  • Event

  • Mixing Session

  • Sound SFX

  • SoundBank

  • Soundcaster Session

Interactive Music Icons

Music Track (all types)

  • Mixing Session

  • SoundBank

Music Segment

  • Mixing Session

  • Music Playlist Container

  • Music Switch Container

  • SoundBank

Music Playlist Container

  • Mixing Session

  • Music Switch Container

  • SoundBank

  • Soundcaster Session

 

Music Switch Container

  • Event

  • Music Track

  • Mixing Session

  • SoundBank

Other Project Element Icons

Event

  • Event

  • SoundBank

  • Soundcaster Session

  • Work Unit

Dialogue Event

  • Event

  • SoundBank

  • Soundcaster Session

  • Work Unit

SoundBank

  • N/A

Switch Group

  • Audio Source

  • Containers

  • Event

  • Mixing Session

  • Music Switch Container

  • Sound SFX

  • SoundBank

  • Soundcaster Session

Switch

  • Audio Source

  • Containers

  • Event

  • Mixing Session

  • Music Switch Container

  • Sound SFX

  • SoundBank

  • Soundcaster Session

State Group

  • Audio Source

  • Containers

  • Dialogue Event

  • Event

  • Mixing Session

  • Music Switch Container

  • Sound SFX

  • SoundBank

  • Soundcaster Session

State

  • Actor-Mixer

  • Audio Source

  • Containers

  • Dialogue Event

  • Event

  • Music Switch Container

  • Sound SFX

  • Soundcaster Session

  • Source Plug-in

  • State

  • State Group

Game Parameter (RTPC)

  • Actor-Mixer

  • Audio Bus

  • Containers

  • Effect

  • Event

  • Sound SFX

  • Switch Group

Trigger

  • Event

  • Music Playlist Container

  • Music Segment

Effect ShareSet

  • Auxiliary Bus

  • Sound SFX

  • SoundBank

Attenuation ShareSet

  • Actor-Mixer

  • Audio Source

  • Containers

  • Sound SFX

Conversion Settings ShareSet

  • Actor-Mixer

  • Audio Bus

  • Containers

  • Effect

  • Event

  • Music Playlist Container

  • Music Segment

  • Music Switch Container

  • Sound SFX

  • Sound Voice

  • Switch Group

Soundcaster Session

  • N/A

Mixing Session

  • N/A

Query

  • N/A

In most cases, you will focus your search for references to one particular object, but you can also find all elements that reference a series of objects.

[Note] Note

The reference list does not get updated automatically, so if changes are made to the project, you will need to update the reference list manually by clicking the Refresh button.

To find project elements that reference a particular object:

  1. Do one of the following:

    • Right-click a project element or selection of project elements and select Find all references from the shortcut menu.

    • Open the Reference view by pressing Shift+F3, and then drag one object or a selection of objects to the References to: field.

    • Open the Reference view by pressing Shift+F3, click the browse button beside the References to: field, select the project element, and then click OK.

    [Note] Note

    If you press Shift+F3 while an object or element is selected in the Project Explorer, Property Editor, or the Reference View, Wwise automatically searches for objects that contain references to the selected object.

    A list of project elements that contain a reference to the selected object(s) is displayed in the Reference view.